[ The stone path ends, giving way to a dirt one; surrounded on both sides by soft, full grass. Off to the side sits an empty bus stop. The sign displaying the schedule has been overtaken by small white flowers-- and it’s not just that. The bus itself seems to have been taken out of commission by the same white flowers.
Step any further though and you’ll be within range of wild monsters.
...most of which appear to be congregating in one spot. Maybe those are the ones the request was talking about. You still have the option to turn around. But linger any longer and you’ll be drawn into battle. ]
[ You are faced with three enemies. They don't look particularly tough on their own and fortunately you have numbers on your side. Still… it’s best to not get too reckless.
[ Before he starts, Crow switches to his double saber and then uses AZURE DESTINY. Next, he goes for EYE OF BALOR on the middle enemy (tails) and then follows up with a CRIMINAL EDGE (106 + 0 = 106) ]
[it is time for WAR CRY, and he loses 25 hp. He barrels for the first enemy, unleashing another CRIMSON GALE (15 + 65 = 80)(heads for burn), then whirling and doing the same to the second. (43 + 78 = 121)(heads for burn)]
[ Crow hisses, but it's not enough to stop him-- he lets out his battle aura with another AZURE DESTINY, then goes for another attempt at EYE OF BALOR on the first enemy (heads) and then switches to guns and uses a QUICK BURST on the other (66 + 0 = 66) ]
[ Between Randy and Ordine's attacks, the second monster falls, and Crow's Eye of Balor confuses the third and final remaining enemy.
With none of it's allies to hit, it instead gets lost in a confused daze, wasting it's turn and leaving it vulnerable against the next set of attacks. ]
[ Between the four attacks, the final enemy staggers, but maintains some of it's health. Reeling, it attempts a final attack-- physically attacking Lloyd and dealing (9) damage. ]
WEST CROSSBELL HIGHWAY (DANGER)
Step any further though and you’ll be within range of wild monsters.
...most of which appear to be congregating in one spot. Maybe those are the ones the request was talking about. You still have the option to turn around. But linger any longer and you’ll be drawn into battle. ]
Re: WEST CROSSBELL HIGHWAY (DANGER)
Re: WEST CROSSBELL HIGHWAY (DANGER)
Re: WEST CROSSBELL HIGHWAY (DANGER)
[ Surprise! It's actually Tio who shows up first-- although Lloyd's not far behind. ]
Re: WEST CROSSBELL HIGHWAY (DANGER)
[HUG! THAT! BUDDY!]
Re: WEST CROSSBELL HIGHWAY (DANGER)
Re: WEST CROSSBELL HIGHWAY (DANGER)
[ Soft, affectionate sigh. (hug too, yes) ]
It's nice to meet you as well, Ordine. I'm sorry I missed you both earlier.
Re: WEST CROSSBELL HIGHWAY (DANGER)
Missed you. But I'm glad you haven't been where we've been.
Re: WEST CROSSBELL HIGHWAY (DANGER)
Re: WEST CROSSBELL HIGHWAY (DANGER)
With the four of us there should be no issue.
Re: WEST CROSSBELL HIGHWAY (DANGER)
I'm goin' in.
[FRONTLINEMANS GO]
Re: WEST CROSSBELL HIGHWAY (DANGER)
[ He pounds a fist into an open hand, grinning momentarily before he pulls out his orbal guns and heads on forward. ]
BATTLE START!!
You get the first attacks. ]
Re: BATTLE START!!
i'm sorry flower monster.)]
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While Lloyd... uses Burning Heart (116+135+193 = 444), effectively finishing off the first enemy. (And stunning himself for his next turn.) ]
ENEMY TURN
The first casts lullaby and (heads) successfully puts Tio to sleep for her next turn.
The second fires of a magical orb of energy at Ordine (11+11=22) doing 22 HP of damage. ]
Re: ENEMY TURN
[it is time for WAR CRY, and he loses 25 hp. He barrels for the first enemy, unleashing another CRIMSON GALE (15 + 65 = 80)(heads for burn), then whirling and doing the same to the second. (43 + 78 = 121)(heads for burn)]
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With none of it's allies to hit, it instead gets lost in a confused daze, wasting it's turn and leaving it vulnerable against the next set of attacks. ]
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Re: ENEMY TURN
Lloyd uses Axle Rush (37+110=147) while Tio follows that up with another Absolute Zero (49+131=180). ]
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