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Eclipse's Heart Game ☉ Session #4
You drift like you're floating in water. It's almost relaxing, actually. As long as you don't think too hard that what you're floating in may be bottomless, because under you lies only a deep darkness that only the ocean can provide.
Then something grabs you and drags you deeper, down, down, down into the abyssal depths. You can't breathe, but that's not on the forefront of your mind now, is it?
There is a mounting sense of anxiety and dread.
Who do you want to become? Will you even get to see tomorrow? What if all roads lead to ████████? Can you still stay '███'? If people see the ████ you, will they think less of you? Will they feel cheated?
You want to live. Even if it's a ███, even if your hands must be covered in █████, you want to live. You want to be '███'.
Finally, a voice pierces through the darkness. It's a woman's voice.
"My, how unfortunate. Your journey ends before it even begins."
"... Just kidding. That would be terribly boring! I suppose I can do the boy a favour just this once."
You feel someone grab your arm and pull you up to the surface.
...
When you come to, you are standing somewhere else.
Then something grabs you and drags you deeper, down, down, down into the abyssal depths. You can't breathe, but that's not on the forefront of your mind now, is it?
There is a mounting sense of anxiety and dread.
Who do you want to become? Will you even get to see tomorrow? What if all roads lead to ████████? Can you still stay '███'? If people see the ████ you, will they think less of you? Will they feel cheated?
You want to live. Even if it's a ███, even if your hands must be covered in █████, you want to live. You want to be '███'.
Finally, a voice pierces through the darkness. It's a woman's voice.
"My, how unfortunate. Your journey ends before it even begins."
"... Just kidding. That would be terribly boring! I suppose I can do the boy a favour just this once."
You feel someone grab your arm and pull you up to the surface.
...
When you come to, you are standing somewhere else.

INFORMATION
OOC INFORMATION
All characters in the run occupy the same spaces, so you can talk to each other.
You can have whatever items you would have on you. Technological items don't function, except for your phone. It's stuck on one screen, displaying instructions.
This is an exploradora! You are encouraged to poke around and talk to the NPCs. All the Heart NPCs are generally trying to look out for Eclipse's emotional wellbeing. If you ask them, they can suggest or advise on things characters can do.
There is a non-zero chance that you may die or get badly injured in this heart, though it's very unlikely. I don't expect combat to happen but idk my bff Imeeji. You'll be fine when you get out if that somehow happens.
IC INSTRUCTIONS
Once, there was a maiden...
...who set sail with a Captain she did not know. The sea came over the side as a creature with teeth. So, she set it on fire, until only the teeth were left. It wasn't expecting that to happen.
She noticed the ship was crushing the waves and told the Captain to steer the ship higher, so that it could be above them. "But not too high," she said. "I'd hate to crush the clouds."
A face in the depths glared at the Captain. The maiden got angry. She broke the face, and broke the depths, and broke the sea, leaving only the white caps of the waves. "Why did you do that?" asked the face.
"Rarely is travel peaceful," the maiden said.
- Explore as much as you can
- Talk to people and honour their requests
- Learn more about him
- Meet the True Heart
The Waterfront
In the sky above hangs a solar eclipse. Strangely enough, the sun does not seem to be reflected in the water.
There are a set of stairs that seem to let you head down to the beach. Further down along the boardwalk, the glow of blue lanterns outside a blue building catches your eye. In the opposite direction, you can see there's a path from the boardwalk that leads you into the city.
START
... Young girl ... ? No, it's probably more right to say it's a short lady. Her white hair stands out against bronzed skin, her eyes bright like amber, and her fine clothes a verdant green. There's a blue veil draped over her head, trailing behind her like a curtain.
Some of you might find her familiar, if you've seen a certain memory of Eclipse's.
She doesn't bow, or give any kind of polite deference to you as a guest. In fact, she just smiles and spreads her arms wide.
"Welcome, interlopers."
And that is definitely the voice of whoever pulled you out earlier.
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The Azure Pavilion
Once you're inside, you're in a lounge area that is a cross of traditional and modern. On the table there's a tray with a teapot and some tea cups.
A woman dressed in fine blue clothes sitting is playing a guzheng, across the table. The song she's playing is beautiful, and she currently seems so absorbed in it that she hasn't noticed you. She looks quite similar to Eclipse, actually ...
There is a set of stairs that leads up to a hallway with several rooms.
no subject
Not that it matters. It doesn't change his less than hospitable greeting.
Which is to walk right past and up the stairs. Surely someone else will play nice with the locals.]
(no subject)
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[That's Eclipse mama, he thinks.]
[He will just wait for her to be done with the song. Then he can check if nosy is approved of.]
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The Azure Pavilion: Hallway
Of the three closer to you: One room has a thick, purple crystal bead curtain instead of a door ('A place of belonging'), the second room has a latticed folding door ('A place of familiarity'), and the third one has a door that looks similar to the ones in the hotel ('A place of beginnings').
The room at the far end has a metal door that doesn't match the decor of the rest of the building at all, not even a little. A big, bronze deadbolt stretches across it, though it doesn't look like you'll need much effort to lift it up if you want to open the door. The nameplate next to it is scratched out.
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Oh boy oh boy oh boy oh bo---
We'll take bronze door for 500, Alex.]
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The Azure Pavilion: A place of familiarity
One painting is the landscape of a grandiose city, or at least someone's second-hand impressions of such a city -- it's not very clear. You just get the sense it's supposed to look beautiful and grand.
There's a table with a blank scroll on it, with some brushes and an inkstone. (Yes, an inkstone. If you want ink, you're going to put in some elbow grease.)
The shelves next to the table hold various items.
On the back wall hangs a scroll. There's something written on it in cursive calligraphy.
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going to look at the scroll on the back wall, first.]
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The Azure Pavilion: █████ ███████ ██████
The room seems to be an approximation of the conference room in Heart Soldier's dorm, albeit in ... a pretty terrible state. The spinny chairs have been left on their sides on the floor. None of the buttons light up or function at all, even uselessly. Some display monitors are smashed, glass shards scattered on the floor. There's a pretty thick layer of dust on everything.
Besides the destruction however, the room is pretty bare. There are no decorations, and only a few items that stand out. There's a broom and dustpan, like someone thought of cleaning the place up but then just ... didn't do it.
On the conference table is a notebook and some pens. Next to them is a wall scroll laid out across the table, with cursive calligraphy. On the far end of the table is a locked box.
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The City Streets
You could probably sort of tell from where you were at the waterfront, but actually walking into the city gives you a better sense of its scale. Everything seems to tower over you. Shops and houses are piled onto one another, as if the city decided that rather than build outwards, it should build upwards. There are doors accessible only through exterior stairways and catwalks. The buildings seem to drunkenly lean together, with rickety rope bridges on different levels connecting them.
The streets are fairly narrow, and you might realise that you aren't so much walking on ground as you are walking on floorboards. There's clearly more of the city under you that you cannot see. The shop signs and lanterns have a neon glow reminiscent of Tokyo-F's, bathing the street in some light.
Around you, people are going about their business. There are a lot of completely foreign faces, but there are also various random people in Tokyo-F mixed in, albeit dressed in a manner more befitting the setting.
There are some very conspicuous signs showing the way to several places:
"ARCHIVE, 3F"
"MUD, DOWNWARDS"
"WATERFRONT, THAT WAY"
It seems that if you follow the corresponding signs, you'll end up at one of those places.
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The Archive: Main Library
The signs lead up the stairs of a building to the third floor. Down the corridor, where a shop would normally have been, there are two signs in different languages hanging above a door. Even if you don't know the languages, you understand that they both say 'The Archive of Principles, Perceptions, Competencies and Miscellany.' A green lantern hangs by the door.
When you walk in, it's immediately apparent that the inside is bigger than the small outer facade would imply. There are shelves upon shelves of books, going almost all the way up to the ceiling. The books might be a little different from what you're used to: they're all bound by string, and some are bamboo strips tied together. If you check them, they seem to be different sections, such as Tokyo-F and Creation. The Tokyo-F section in particular has a sub-section called Units.
A little further back in the room, there are two whiteboards, with things written on them.
There are three exits: The door you came through, a doorway on the western side of the room ('Principles'), and another door a little further up ('Perception') next to it.
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Hello? I'm here to help with organization.
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The Archive: Perception
There's one large table in the centre of the room, which has a huge writing slate laid on it, along with some pieces of chalk. Next to it is a piece of paper with a cat's pawprint (a contract...?), a book with an olive drab cover, and a glass eye.
Various writings are scattered here and there on the slate, like some work-in-progress collection of thoughts. You could take a closer look.
There are two exits: The door to the main library, and the door to 'Principles'.
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The Archive: Principles
The shelves here are fewer and shorter compared to the main library room, and there are several tables, but they're filled and covered with various books and scrolls. One table in particular has some blank, wooden slats, brushes and inkstones.
(Yes, inkstones. If you want ink, you're going to put in some elbow grease.)
A couple of the wooden slats on the table already have something written on them, though you'll need to take a closer look to read them.
On a wall is a wooden board with more written wooden slats hanging on it.
Oh, and there's also a ... boy (?) in green robes sitting at a table against the wall. At least, he looks younger than Eclipse, but even with his back turned towards you, you get the sense that he's much older somehow. There are books and scrolls opened up around him on the table, and he seems to be busy with something. Quite grumpily, if the mumbling under his breath tells you anything.
There are two exits: The door to the main library, and the door to 'Perception'.
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Mud: The Cart
... Or it would, but as soon as your feet touch the marshy ground, you can see the glow of a lot of lanterns on a cart nearby. The light lets you see that you are right outside what appears to be a labyrinth of alleyways, somehow more claustrophobic than the streets above. Perhaps it's because of the ceiling above you. At least upstairs, you could see the sky through the buildings.
There's a tall man with braided flaxen hair and purple eyes nearby the cart. Around his neck is a red bandanna. He perks up when he notices you, and waves you over.
"Oh, hey!"
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Mud: Maze Entrance
The alleyway is narrow, lit up by the occasional torch on the wall and lanterns hanging from ropes above you. To one side there are some shops, or at least the back doors to what are presumably shops, but they're all locked or sealed.
You can go straight on ahead south, or go around the bend east.
((Map for players' reference is here.))
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(no subject)
Maze: Purple Alley 1
There are paths south and east.
FOR SHO
You find yourself experiencing a very vivid hallucination, like you were the ones in his shoes when it happened.
"If anyone thinks they can achieve all they want to do and hold onto everything they love without ever hurting someone, they should sleeptalk only when they're asleep."
You promised her. Since the first time, in that house, you know that it hurt her to kill and keep dying. More so when it wasn't entirely of her own free will -- when ghosts and scripted roles are overlaid on top of one's consciousness, how much of you is really 'you'?
... She entrusted you with this duty, and only one other person, as far as you have any idea of -- but he's gone, and there is only you now. This is your responsibility.
If only you weren't such a coward, trying to delay the inevitable. Rather than kindness, isn't such hesitation simply making things more painful?
... When it ends, the darkness lifts, and the lanterns flicker back to life.
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Maze: Red Alley 3
You can go back north or west.
FOR SHO
You find yourself experiencing a very vivid hallucination, like you were the ones in his shoes when it happened.
"Give it up already, you’re at the end of your rope. You can’t do much like this, anyway. You’ve been trying hard enough, yeah? Just tell me what I want to know and it’ll be over." (cw: torture, graphic violence, eye scream)
It hurts it hurts it hurts it hurts but if you don't do something you'll die so all you have left is to push through you want to live you want to live you want to live --
You have to do it yourself. No one else is going to save you.
... When it ends, the torches flicker back to life.
(no subject)
(no subject)
Maze: Blue Alley 2
Everything is somewhere else.
Here, there is nothing.
Why stay?
Go find everything.
The only exit is east, from where you came.
FOR SHO
"You're awful at this."
You still don't know how you found yourself visiting her regularly, but there you were. Offering her the bribe of food so she wouldn't chase you away (not that she didn't sometimes try, but that's different).
Every time you visit, she's alone. She never gives you a straight answer about where her parents are, but it's not hard to figure out that they just aren't around. You don't dare speculate as to the reasons why.
... Perhaps she'll tell you herself one day. It'd be a good sign, you think. The fact she let you close enough to cut her hair is a start.
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Maze: Blue Alley 1
The path splits to the east, west and north here.
FOR SHO
"They'll never leave you alone if you keep doing this shit."
At the time, you had just blurted out whatever came to your mind and went along with it, because you wouldn't take back your words. You just wanted to make her feel better.
You don't know if it really helped her, because at the end of the day, a balm to try and soothe pains that are inflicted over and over again doesn't amount to much. You don't have the power to change things for her. You can hope that for a while, she didn't have to think about such things.
... How frustrating it is, to be young and weak. All you can do is try to give her something like a 'tomorrow' she can look forward to.
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Maze: Red Alley 2
There are only two exits: west, where you came from, or make a turn south.
FOR SHO
You find yourself experiencing a very vivid hallucination, like you were the ones in his shoes when it happened.
"Well, not that she ever learns. If all she’s gonna do is make trouble, she should just hurry up and die —" (cw: violence, bullying, strangulation, verbal abuse)
It's not fair.
Yoru head hurts and you can't breathe and you don't know if it's because you're choking on your anger or the hand around your throat. Possibly both. You can't find it in yourself to care about the details because you're mad either way.
It's not fair. She just wants to get through the day. You want her to be able to actually think of tomorrow instead what's just in front of her. What gives them the right to spit on her?
It's not fair. It's not fair. It's not fair!
But you can't do anything about it.
If only you had been smarter. If only you had more power. If only you hadn't been so naive. If only you had been more vicious.
... Lying there, with your blood on the floor, you wish you were like the sea: vast, calm, and bottomless as the abyss.
... When it ends, the torches flicker back to life.
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Maze: Purple Alley 2
The purple lanterns have an eerie glow to them, less like the neon lights of Tokyo-F and more like ghost lights.
There are only two exits: north, where you came from, and a single yellow door to a building west.
FOR SHO
You find yourself expriencing a very vivid hallucination, like you were the ones in his shoes when it happened.
"Think of it this way, there's implements?" "...I was about to ready to go in myself with how long you two took."
You've finally fucking lost it. Or maybe you had lost it a while ago, when you were lying on the ground after you smashed someone's head in with a hammer. You don't need ghostly possession to feel like you're going insane, apparently.
You're just so...
You're tired.
You want other people to stop killing the people you care about (though granted, it seems nearly everyone you care about has already succumbed to this cursed house, but that is besides the point).
You should have just put an axe in Joker when you had a chance but for some godsforsaken reason you decided to let them have their deathmatch because Reasons, apparently. So you sat out there and waited as you hear them duke it out the next room over.
You know that if Joker was the one who walked out of there, you would make good on your promise.
And even when it was Mars who came out, as relieved as you were, you know it's not over. You'll wake up again in this stupid dungeon, with your insane unitmates, and it'll start over --
You're so tired.
... But it's not over, so you don't get to give up. Survival is acceptance.
... When it ends, the torches flicker back to life.
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Conviction's Safehouse
There is a set of drawers with some items on the top surface. In a corner of the room is a bench and some folded up bedding. In the centre of the room, there's a table for people to sit at --
And right now there's a white-haired girl sitting there, wearing a purple cloak. She looks up at you with red eyes, honestly kind of surprised that she has a guest.
"Holy shit, you actually went through all that."
... She also clearly does not have much in the way of manners.
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