Murder Mysterium - LiliS
[ Your unit-colored alcove has its own seating—benches, rather than any specific number of chairs, line the green bushels. It's wide enough to comfortably fit all of your unitmates if necessary, though it's likely not all of you will be here at a time. You're aware, somehow, that the space is soundproof; you could say whatever you like here and it won't be heard by anyone but your unitmates.
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]

DAY 1
OPTIONS & DECISIONS
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
2 - Kitchen
3 - Ballroom
4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic
10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
Re: OPTIONS & DECISIONS
12 - Garage
Motive: Self-defense
DISCUSSION
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The pacifist approach ... Is it really an option ... ? It sounds like a quick way to get killed.
But-- ... Mmn. If others don't feel that way, bringing a weapon means-
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1/2
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RESULT
Re: RESULT
DAY 2
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV
3 - pep!pep!(MISSED ROUND)4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!
11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai
14 - 10IV
15 - necROMANTIC
16 - sea.Di
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom
4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic
10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
Re: OPTIONS & DECISIONS
NIGHT 2:
Weapon: Blunts
Room: Master Bedroom
Motive: Self-defense
DISCUSSION
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It's pretty cut and dry, isn't it ... ? Who the culprit could be, from the images that were given ... It has to be YOU-Kai.
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RESULTS
Re: RESULTS
DAY 3
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV
3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
Re: OPTIONS & DECISIONS
night 3:
0 - no weapon
6 - study
motive: self-defense
DISCUSSION
Re: DISCUSSION
So, continuing with Pink's plan-- we're taking the Study with Bad End, unarmed. Hopefully this works.
As for who to vote for, for Alcheme's murder... I don't know yet. I'll ask around.
Re: DISCUSSION
Re: DISCUSSION
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RESULTS
Re: RESULTS
DAY 4
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV(KILLED)3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di(EXECUTED)1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom4 - Master Bedroom
5 - Billiards Room
6 - Study7 - Lounge
8 - Cloak room
9 - Attic10 - Wine Cellar11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
Re: OPTIONS & DECISIONS
DISCUSSION
Re: DISCUSSION
RESULTS
Re: RESULTS