Murder Mysterium - sensitIV
[ Your unit-colored alcove has its own seating—benches, rather than any specific number of chairs, line the green bushels. It's wide enough to comfortably fit all of your unitmates if necessary, though it's likely not all of you will be here at a time. You're aware, somehow, that the space is soundproof; you could say whatever you like here and it won't be heard by anyone but your unitmates.
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
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. . . I thought it wouldn't be long before something like this.
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Rest assured, though, I'm not faint of heart.
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Let me know if there is anything I can do to help, though. I suppose all we can really do is cross our fingers, and hope that having an alibi will help us pull through things.
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Oh, don't worry about me.
A strategy that doesn't hurt others -- that's fine by me.
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Being on sensitIV sure is a different experience.
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But over time the dynamic in our unit changed a lot. We always played to survive. Because back then, if we didn't, there was no one who was going to protect us. We had too many units that disliked us and would set out to target us game after game.
Nowadays though, things have changed a lot. And Taisho has become a lot more aggressive in their playing style, too.
I wound up at odds with my unitmates a lot during games, which translated sometimes to frustration once we got back to the dorm. Everyone would scatter, proclaiming they didn't want to be around anyone else, and disappear off to other units. So it always felt bad that each bad game that came around, we'd all dissolve into arguments or tears. Sometimes both.
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But it sounds like you're not keen to play to harm either.
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I want to survive. But I'd prefer to do so by doing as little damage as possible. Which is how I prefer to play most games.
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The audience's attention only lasts so long without the gore, or something.
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Perhaps we need more torrid romances, or dramatic breakups.
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