Murder Mysterium - BAD END=DEAD END
[ Your unit-colored alcove has its own seating—benches, rather than any specific number of chairs, line the green bushels. It's wide enough to comfortably fit all of your unitmates if necessary, though it's likely not all of you will be here at a time. You're aware, somehow, that the space is soundproof; you could say whatever you like here and it won't be heard by anyone but your unitmates.
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
At the center of your "room" is what looks to be a marble table, but upon further inspection you'll note that the surface is actually electronic, a touch screen that mimics the visual texture of marble. Here, you have a number of options of things to choose from, and you can even pull up a keyboard or write with your finger for a certain freeform answer section. ]
DAY 1
OPTIONS & DECISIONS
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
2 - Kitchen
3 - Ballroom
4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic
10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
Re: OPTIONS & DECISIONS
Room: 4
Motive: To prevent the victory of tyrants and usurpers.
DISCUSSION
Re: DISCUSSION
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RESULTS
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DAY 2
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV
3 - pep!pep!(MISSED ROUND)4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!
11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai
14 - 10IV
15 - necROMANTIC
16 - sea.Di
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom
4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic
10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
Re: OPTIONS & DECISIONS
Weapon: 2
Room: 14
Motive: Loyalty
DISCUSSION
Re: DISCUSSION
...based on the picture that showed when Pink asked about the unit color, it would have to be YOU-kai...
More importantly, I suppose... we should continue to communicate with LiliS about where we want to go. I don't expect we can probably get away with going to the same room twice without having someone consider the potential of looking for us. So... maybe the conservatory or the music room?
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RESULTS
MASTER BEDROOM
The master bedroom is dominated by gilt. From the curling handles of the double doors-- each of them fashioned in a cobra’s likeness-- to the glimmering mural painted above the bed of a city shining above dark water, gold shines everywhere. The gaudy effect is only offset by contrast of the deep black used on most every large item of furniture and every otherwise empty space: the velvet bedspread, the scalloped headboard, each of the three un-muraled walls. Exploring the chest of drawers and armoire yields fancy dress attire to be purloined, provided you don’t mind looking like you were invited to a gatsby theme party by someone with a limited grasp of historical accuracy.
. . . There's no one here but you.
Guess there's nothing to do but wait the night out. ]
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DAY 3
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV
3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di
1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom4 - Master Bedroom
5 - Billiards Room
6 - Study
7 - Lounge
8 - Cloak room
9 - Attic10 - Wine Cellar
11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
Re: OPTIONS & DECISIONS
DISCUSSION
RESULTS
Re: RESULTS
DAY 4
OPTIONS & DECISIONS
1 - LiliS
2 - sensitIV(KILLED)3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL
9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde
12 - BARiTONES(MISSED ROUND)13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di(EXECUTED)1 - Blades
2 - Blunts
3 - Firearms
X - Explosives
1 - Dining Hall2 - Kitchen
3 - Ballroom4 - Master Bedroom
5 - Billiards Room
6 - Study7 - Lounge
8 - Cloak room
9 - Attic10 - Wine Cellar11 - Conservatory
12 - Garage
13 - Music Room
14 - Master Bathroom
DISCUSSION
RESULTS
Re: RESULTS
Re: RESULTS
DAY 5
OPTIONS & DECISIONS
1 - LiliS(KILLED)2 - sensitIV(KILLED)3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL(MISSED ROUND)9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde(KILLED)12 - BARiTONES (MISSED ROUND)
13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di(EXECUTED)1 - LiliS(KILLED)2 - sensitIV(KILLED)3 - pep!pep!
4 - Taisho Roman Revolution(MISSED ROUND)5 - BAD END=DEAD END
6 - future is now(KILLED)7 - WILD CITY
8 - ☆ZRAEL(MISSED ROUND)9 - Heart Soldier Senshi
10 - AlcheME!(KILLED)11 - avante en garde(KILLED)12 - BARiTONES (MISSED ROUND)
13 - YOU-kai(EXECUTED)14 - 10IV
15 - necROMANTIC
16 - sea.Di(EXECUTED)Re: OPTIONS & DECISIONS
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DISCUSSION
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