ROOM F

When you start off, you find yourself in a hallway with a single door. When you walk through the door, you'll find yourself in a child's bedroom. There's no noise besides the rain pouring outside, not that you can see it considering it's completely pitch black outside.
Ah well, don't worry, there's a lot to sort through. Anything in the photo above are the things you can interact with.
However, to make it easier, here are the things you can interact with in this room:
∙ Mirror
∙ Curtain
∙ Wall
∙ Window
∙ Chair
∙ Floor Lamps
∙ House-shaped Bookshelf
∙ Yellow Ceiling Lamp
∙ Orange Ceiling Lamp
∙ Bed
∙ Corner shelf
∙ Toy chest
∙ Flower Vase
∙ Books
∙ Pictures (red, yellow, green)

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[ so this is what's left:
⬥ Red - Thermometer, Blank Journal
⬥ Wine - Voicebox, Thermometer
⬥ Flower - Flashlight, Camera
⬥ Magic - Flashlight, UV Light
⬥ Star - Thermometer, Camera ]
Ok! so thanks to the knight we found something. Looks like... the thermometer, blank journal, voice box, flashlight, and uv light are what we need to get another hit.
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I can stick to that, like we were saying.
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We'll be like super sure.
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[Is this how you hunt ghosts???]
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How about I take the camera?
[Temperature will probably give you less of a frighten then a camera.]
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[ Okay, he's back under control. Probably. ]
Do you think that the room would match the aesthetic of the unit these ghosts are supposed to represent?
Though really, none of these ghosts left seem as though they would quite fit the theme.
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But perhaps you are right. I would have thought a room like this would maybe represent chalk. Or sensitIV possibly with Patch. But that doesn't seem to be the case as neither is on the list.
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