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Dungeon Crawl: Run 2
Who: Group 1
Where: REAL ESCAPE ROOM
When: Day 405
[The cheery blue brick facade and bold overhang proclaiming this a REAL ESCAPE ROOM greets you when you arrive, but the escape rooms aren't what you came for]

[The basement is where you'll find your real destination]
Where: REAL ESCAPE ROOM
When: Day 405
[The cheery blue brick facade and bold overhang proclaiming this a REAL ESCAPE ROOM greets you when you arrive, but the escape rooms aren't what you came for]

[The basement is where you'll find your real destination]

A SELECTION OF DIFFICULTY
[When you reach the basement today, you find that it has a small touch screen mounted beside it. You can't open the door until you've made a selection. Your options seem to be:]
[In an easy run, no damage is taken. Your health is measured by an HP bar that goes down when you're injured, but you feel no pain and take no injuries. In a medium run, you might get beat up a little, but the damage will be light. If a monster chomps on you, you'll have teeth marks and maybe some bruising, but nothing too bad. In a hard run, full damage is on. You can expect to take the sort of damage you'd take while fighting monsters]
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Nothing gained if you don't push yourself, right?
[So she selects hard.]
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What's the point, otherwise?
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A ROOM OF DOORS
[To your right stands a bank of doors in all sizes, shapes and colors -- singles and doubles, decorative and plain. They span the length of the chamber, from the entryway to the far wall. Something is carved into the stone above them, but you can't seem to make it out.]
[To your left stands an impressive mirror that spans from the high, arched ceiling to the grey stone floor, reflecting the doors back, row after row of them.]
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—So, what. Pick a door?
[ But his gaze slides from the doors to the mirror. ...Gonna take a closer look at it, examining its reflection. ]
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[Looking into the mirror, does it reflect anything unusual about the doors or the room itself?]
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[ squints ]
Maybe it would be easier to read with the mirror, somehow... I wonder if we can magnify it?
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touching the mirror with a hand. actually she was trying to get the door but it's mirror. Oops ]
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A HALL OF STONE
[A hall of stone stands before you, cavernous and cold. As you step inside, the hair on your arms and the back of your neck begins to prickle. Your footsteps echo here, and the darkness at the end of the hall seems to yawn, endless]
[The only light comes from guttering wall scones that flicker with faint flames. At the base of each of the stone pillars that line the hall, massive urns coated in dust look as though they have not been disturbed for centuries.]
1/2
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robosheep high beams: on ]
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[ But after only the SLIGHTEST pause, he's gonna head on in!
Because he's never done anything reckless since the day he was born....The wall sconces don't come down, do they, he'd kind of like a portable light source. Tug! ]
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It's pretty dark in here. Better watch our steps.
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...I wonder how the wall sconces have stayed lit? What do you think the power source is?
Or rather, if this is for the experience, I suppose the dust might actually be the manufactured component?
[ she's just going to kind of poke at the wall sconces? ]
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A STAIRWAY OF BOOKS
[Far above the door through which you enter, there stretches an overcast sky. Small black birds flutter past a towering stairway comprised entirely of books. If it were a building, it would be perhaps twenty stories high; but it is not a building, and the books have no visible support, and there certainly is no railing.]
[At the very top, scarcely visible from the distance, stands a door.]
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...it looks like it could topple, just like that.
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There have been so many situations where being able to fly would have solved so many problems . . .
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A SEA OF INK
[As soon as the carved book is touched, the stairway flickers around you and disappears entirely, draining all light from the world.]
[When it returns, the color has been leeched away, and you find that everything has taken on the styling of an old black-and-white ink illustration, yourself and your companions included. The scent of ink fills the air, and all at once the ground beneath your feet lurches and tilts sideways. Above you tower the outlines of a pair of sails and below you is a deck of wood. As you watch, a massive tentacle reaches over the side of the ship, stretching out toward you.]
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honestly this sequence was kind of perfect as-is but
1/3 i will respond to myself
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A BANNER OF CONGRATULATIONS
[A colorful, brightly-lit room greets you with comfortable chairs and a banner that reads: CONGRATULATIONS!]
[Near it, a sign in the same font declares:
Hail to the conquering heroes! You have defeated floor one of the dungeon.
Accept your admission ticket to floor 2, so that next time, you might be noted for your previous deeds and admitted to a challenge more appropriate to your skill.]
[On the table reads a ticket that says ADMISSION TO FLOOR TWO. There are also six coins that read +1. Each will add +1 to any stat of your choosing, and can be used for future sessions]
[There is also a bitchin' rainbow cake]
[In the corner, there is also a stairway down, but it seems to currently be closed for repairs. A sign across it says: "See you next time! :)"
I'M SORRY ASIDIAN ILU THIS WAS GREAT
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