hunger games: session 6
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
ROTTEN
You must attempt an Adaptability roll:
5+: Troubling odors, nothing more. Gain 1 Adaptability.
2-4: Lose 1 Power.
1: Lose 1 Power and 1 Agility.
0: You double over with nausea. Lose 1 Power, 1 Agility, 1 Adaptability, and 1 Endurance.
Re: ROTTEN
[But yeah it's pretty stank in here...not feeling great about that. She's gonna pop out a Feint--send the feint to grab some of this ?water bottles? while trying to take out this cashier (POW 8).
Wow maybe she was meant to turn into an troubled youth after all,]
Re: ROTTEN
12 left! The ground shakes. ]
Re: ROTTEN
9 Endurance to not sleep
Nem rolls power 4 and feint rolls power 8 to damage this cashier. Maybe the songs are right and you ARE the only one you really need]
Re: ROTTEN
it's deaded.
Nemesis' phone will give another +1. ]