hunger games: session 6
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Re: SWAMP/PARK
Oh, fuck this place.
FIRE HAZARD
Roll Adaptability:
4+: You successfully manage to avoid the sparks. Gain 1 Agility.
2-3: You feel the electricity way too close to comfort. This place isn't safe! Run to the nearest random zone.
0-1: Holy shit! The sparks catch something—you—and did you know, you're flammable? Roll 1 die of damage.
Re: FIRE HAZARD
The fuck?!
???
1 - Gain a random item!
2 - Inflicts everyone (including user) in area with Doom. After they take five actions (movement, ability use, combat actions) they take 4d3 damage.
3 - Cures all curable status effects in area, including user's.
4 - +2 to stat of choice during next check.
5 - Gain a random item!
6 - Take 1d3 damage. ??? is consumed.
Re: ???
So I guess that means everyone's at the forest, huh? Might as well blow this place and keep 'em there, see if they all kill each other.
[ PEW PEW 7 at the statue ]
Re: ???
mean
-7 hp. 13 hp left
The whole zone trembles like a shudder. ]
Re: ???
7 AGAIN. ]
Re: ???
-7 damage. 5 HP left ]
Re: ???
11. ]
Re: ???