hunger games: session 6
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Re: ABANDONED MINES
Re: ABANDONED MINES
Anyways--what did you guys wanna do? Like, strategic-wise.
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
If we got some extra rocks we can block this entrance, right? Can your aibou do something about that? Or I can look around for something...
Re: ABANDONED MINES
Perhaps rocks might be the best solution.
Re: ABANDONED MINES
[Looking around for something useful, like an extra mine car or honestly any sort of useful item, adaptability 8]
CAR
[ also something's happening. ]
Re: CAR
[Let's think about the torrential rains later]
Re: CAR
Hell yeah. Get in, nerds!
Re: CAR
JUMPING IN A WINDOW LET'S GOOOOOO ]
Re: CAR
[Diving in, tho]
Re: CAR
Please. Water is his least favorite element. ]
Re: CAR
[It vroom vrooms pleasingly and they are off]