hunger games: session 6
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
Re: ABANDONED MINES
[Pauses]
Do you got any powers to block this door?
[Thumbs over at the sewer entrance]
Pops says we should reduce the number of entrances we got to reduce any surprises, but most my powers are sword-related or actual swords.
Re: ABANDONED MINES
[ . . . ]
All my other ideas would likely backfire.
Re: ABANDONED MINES
Re: ABANDONED MINES