hunger games: session 6
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
[He will]
[Take that back.]
[He blinks, looking around, grimacing.]
[And he slaps his own face, shaking his head after with some Cloud Nine.] Ugh, that's annoying... [But getting less so now.]
What's going on?
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
I think movin' around triggers more traps--and there's something weird marked on the map that's movin' around--that started at the WcDonard's...
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
Its close to us. Chances are high it'll come here and that's probably not good. So either we go to the waterpark, junkyard for exists, and hope its better while dealing with the turrets....or acid.
...I wonder if a death we revive someone from would count...
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
The problem is I don't think it'll be easy ta find somebody who'd let us without a fight, which would just be causin' more injuries that need healin' later.
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
Leaving means more turrets. Its luck they don't show up. How often do they go off with us sitting here?
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
Except whatever's on the map might come in here... maybe the turrets'll hit it.
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
But leaving will definitely put us at risk. Waiting is just the chance to. And going elsewhere may not protect us.
So here seems best. Be ready for an attack.
[Pushing himself up and he is going to do a search, but its a 4 so doesn't matter.]
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
[Hm.. Well, just gonna have him a Blind Box: When equipped, roll 3d3 upon entering a room. If the result is even, acquire a random item. If the number is odd, acquire disappointment.]
Re: SPRINGTIME SYNDROME (PERMANENT EVENT)
So might just be the last ditch thing to do.