Hunger Games: Session 8
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

ITEM
Attacks using Trumpet are performed using Adaptability instead of Power. Targets hit by Trumpet attacks are inflicted with Deaf to All But The Song, which causes them to become unable to see anyone but their attacker and reduces their Adaptability by 3 until they are no longer in the same area as the Trumpet user.
Re: ITEM
ITEM
When equipped, the user is always aware of the creatures in all adjacent rooms and their movements to other rooms. Can be used once per room to see what actions are being taken at the same time in a single adjacent room.
Re: ITEM
5 ]
ITEM
Provides immunity to environmental effects such as those produced by the Weather Report item or certain map effects.
Re: ITEM