Hunger Games: Session 8
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

ITEM
When equipped, allows Melee attacks to be performed as if they are Ranged. Adds 1 die to Melee damage rolls. Can be used to Constrict a target, allowing the user to choose to significantly reduce the target's Power or their Agility by 3 at the cost of the user's ability to perform attacks.
Re: ITEM
Re: ITEM
When equipped, the wearer cannot be affected by any ability, item, or map effect that requires the target to hear.