SESSION 11 - DAY 1
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Re: JUNKYARD
[Gestures to the... waterslide? Why is there a waterslide in a junkyard.]
Re: JUNKYARD
Re: JUNKYARD
[He goes and pokes it with the crowbar.]
Look, it heads right on out. Guess it's going to one of the other zones...? How the fuck does that work, that's what I wanna know. And why'd anyone be hanging out in a junkyard looking for a water slide?
Re: JUNKYARD
/2
Re: JUNKYARD
[Takes a swing.]
[ATK: 15]
[Apparently K really hated this one personally or something? Anyway, it hasn't got a head now.]
Re: JUNKYARD
[She takes her shot at it! Power 6.
Thanks to K taking the brunt of that one, it should be enough to topple the statue!]
Re: JUNKYARD
[K scratches at the back of his head as he gazes down at it.]
You know, I'm waiting for the other shoe to drop. This has absolutely been way too easy.
Re: JUNKYARD
Re: JUNKYARD
Re: JUNKYARD
...but I'm sure we'll see someone sooner or later. We'll have to if the areas keep collapsing.
Re: JUNKYARD
Re: JUNKYARD
But after they did that? Moving around became three times as dangerous.
Re: JUNKYARD