Hunger Games: Session 12
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

Re: CLINIC
Re: CLINIC
[FIRST IS LOOK. ADP: 8]
ITEM
When used, changes the weather in the area. Consumed on use. Weather effects are as follows:
Clear Skies: No effect.
Heavy Rain: -3 to all Agility rolls.
Fierce Blizzard: Lowers Speed of all targets in area by 3. -1 die for all rolls.
Sunny Day: -3 to all Power and Endurance rolls.
Darude Sandstorm: -3 to all Adaptability rolls.
Re: ITEM
[TIME TO WHACK THE STATUE FOR 7 WITH KOMODO CLAW.]
Re: ITEM
The statue has 13 HP left.
Re: ITEM
Re: ITEM
Re: ITEM
[Whack whack.]
Re: ITEM
Re: ITEM
[EXACTLY FIVE]
Re: ITEM