Hunger Games: Session 12
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

Re: JUNKYARD
[ADP: 8 to find an item.]
ITEM
When equipped, adds 1 die to Ranged damage rolls. Any target hit by the Laser Pistol is inflicted by Burn (Physical), causing them to lose 1 point of Endurance every turn until it is cured.
Re: JUNKYARD
Is it just this? Destroying things and getting knocked around?
Re: JUNKYARD
Re: JUNKYARD
Re: JUNKYARD
[To the Construction site!]
Re: JUNKYARD
[And going to the construction site with Lahabrea.]
ITEM
When used, does 6d3 damage to everyone in the room. Damage can be reduced with an Endurance check by a number equal to the result of the check. Can be thrown into adjacent rooms.
Re: JUNKYARD
[Just. FYI]