Hunger Games: Session 12
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

Re: EVENT: Beam Me Up
You think? Should we wait for them to come this way or try to destroy the statue?
Re: EVENT: Beam Me Up
By destroying the statues we get closer and closer together. I would expect they would want to retaliate.
Re: EVENT: Beam Me Up
[But okay item roll 12]
Re: EVENT: Beam Me Up
[Attacking the statue for 9]
Re: EVENT: Beam Me Up
[But sure hitting this statue for 7]
Re: EVENT: Beam Me Up
The statue has 4 HP.
ITEM
When equipped, increases Power by 2 for any check that is not an attack check (unless the user is attacking with a Sledgehammer, in which case the bonus applies).
Re: ITEM