hunger games: session 14
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
Re: SCHOOL
[ sup fellow kids... ]
Re: SCHOOL
BLOOM NOBLY, INK-BLACK CHERRY BLOSSOMS
Everyone attempting to exit the area this event is active in must make the following Agility or Speed roll:
1-6: The vines find you and constrict you - they strangle and break flesh and crush bone and drink your blood as it splatters to the ground, growing wildly out of control.
Take 4 damage. You cannot leave the area, and must reroll this event. Bloom Nobly, Ink-Black Cherry Blossoms activates in a random adjacent area.
7-9: It's like the above but less bad.
Take 2 damage. You cannot leave the area, and must reroll this event again to do so.
9-11: It's like the above but you escape.
Take 2 damage. Suffer from Hobbled (Physical), lowering Endurance and Speed by 2.
12+: You prove there aren't any corpses under the cherry trees the roots are just hungry because they weren't watered recently dumbasses who even runs this school
Deactivate Bloom Nobly, Ink-Black Cherry Blossoms in this area.
1/2
[ he takes the damage and continues to writhe around. ]
Re: 1/2
[ 4... for 4 more. ]
Re: 1/2
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Re: 1/2
(no subject)
(no subject)
(no subject)
(no subject)
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(no subject)
(no subject)
Re: BLOOM NOBLY, INK-BLACK CHERRY BLOSSOMS
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
TAMING WHIP
Re: SCHOOL
FLASHBANG
PROPERTY DESTRUCTION TIME
Okay, let's get this over with.
[Takes a swing with the crowbar for ATK: 7]
[SATISFYING.]
Re: PROPERTY DESTRUCTION TIME
-7HP. 13HP left. ]
Re: PROPERTY DESTRUCTION TIME
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Re: SCHOOL
TAMING WHIP
DAY 2
Re: DAY 2
Re: SCHOOL
[ adapt 12. ]
ROLLERSKATES
Re: ROLLERSKATES
Re: SCHOOL
Also, he's here to steal your paper and markers ]
CREEPY DOLL
Roll Power against the Creepy Doll:
Take damage if you roll lower than 4.
Gain 1 Agility if you roll higher.
Re: CREEPY DOLL
Taking three damage ]
Do you mind?!?!
Re: CREEPY DOLL
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1/2
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CW vore and gore details
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Re: CW vore and gore details