It's a swamp. A wet, marshy, dank, miserable swamp, wreathed in thick, drifting patches of cold fog. While there is solid ground here and there, a single unlucky step in the wrong direction could see you sinking waist-deep into gross swamp water.
Frogs bellow and insects buzz, and from time to time you might notice something a little … unsettling. Glowing eyes in a patch of shadow; a sinuous ripple of Something beneath the otherwise still water; a long, low gurgle …
On Square 11, just before murky swamplands transitions into a spring forest in full bloom, you find a rope-bridge … on a dauntingly steep but not completely unreasonable incline. Good thing it looks sturdy! If you're lucky enough to stop on this square, you may choose to take this shortcut instead of continuing on.
The ground rises gently, and as it does, a verdant forest springs up around you. The ground is solid but springy beneath your feet, and a huge variety of colourful flowers bloom all around you. Bright sunlight filters through the canopy. The warm, pleasantly scented air is probably a relief after the swamp.
Square 17 marks the beginning of a steep hill, cresting at Square 20, where you'll find the other end of the rope bridge you saw earlier.. By the time you reach Square 21, the trees are starting to thin, going from lush, dense forest to steadily more scraggly woodlands.
As you emerge from the trees out into the bottom of a magnificent canyon, the air goes from "warm" and "pleasant" to … "wow I sure am in a desert" and "yikes why is the sun so bright". Here and there you may find some cute cacti or patches of hardy desert shrubs, or skeletons of long-dead creatures. There's a few small ridges you'll need to scramble over as you make your way forward, but overall this section is fairly level.
Square 27 is an interesting one, in that it's a huge skeletal spine laying across a ravine with a river rushing down below. It looks like there used to be a bridge, but, uh. Not anymore. Anyone just scampering along the spine will be fine, but those who have to roll here may be in for an Interesting Time.
Likewise, anyone landing on Square 29 had better watch out.
There's a mean-looking goat chewing angrily on a patch of dry grass nearby …
Roll Speed.
6+: Sneak by unharmed. 5: The goat headbutts a rock at you, because he's a grumpy asshole; flip a coin to take 1HP damage or successfully dodge.The goat wanders away. 4~2: BOSS BATTLE INITIATED. 0~1: the goat is a SPEED DEMON and headbutts right in the noggin, reducing your HP immediately to 0.
The canyon widens out into the foothills of a miniature mountain range. The sun has disappeared behind roiling dark clouds, and the temperature has dropped significantly. It feels like it could snow at any moment.
There's a steep drop to the west of Square 34 — if you look down, you can see the river from the canyon. Square 35 is a steep, icy staircase leading up into the mountain proper. From there, it's a wintery trail along winding paths, peaking at Square 40. The descent on the other side is rapid, except for Square 42, which is a short but very, very, very dark tunnel.
Square 37: A snowman in a bowler hat blocks your path! It clears its throat, "Ho ho ho! Do you have any snacks? Leave some for me, and you may pass me by. If you don't have any snacks? Bedazzle one of your unitmates! Ho ho ... there's a bedazzling kit behind that rock, ho."
You've made it through the mountain range! Heck yes! The weather out here is (mostly) mild but drizzly, and the terrain is pleasantly flat and grassy. All that's left is to follow the cobbled country road to and through the town. By Square 48 you'll have reached the town proper — it's pretty and quaint, and seems almost abandoned except for the occasional cat or dog.
Just … watch out around Square 52. The ancient mine shaft may have been paved over, but the workmanship was a little on the shoddy side …
6+: He trips over his own feet and falls down a nearby well. 2~5: BOSS BATTLE INITIATED. 0~1: He bonks you on the head with a rolling pin, reducing your HP immediately to 0.
ZONE 1 - SWAMP
Frogs bellow and insects buzz, and from time to time you might notice something a little … unsettling. Glowing eyes in a patch of shadow; a sinuous ripple of Something beneath the otherwise still water; a long, low gurgle …
On Square 11, just before murky swamplands transitions into a spring forest in full bloom, you find a rope-bridge … on a dauntingly steep but not completely unreasonable incline. Good thing it looks sturdy! If you're lucky enough to stop on this square, you may choose to take this shortcut instead of continuing on.
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[He doesn't really like new!
Turn 1:3]
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Re: ZONE 1 - SWAMP
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Turn 3
Moving from square 9 to 11(Maybe using that slide hmmm? :>]
Re: Turn 3
ZONE 2 - FOREST
Square 17 marks the beginning of a steep hill, cresting at Square 20, where you'll find the other end of the rope bridge you saw earlier.. By the time you reach Square 21, the trees are starting to thin, going from lush, dense forest to steadily more scraggly woodlands.
Re: ZONE 2 - FOREST
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ZONE 3 - Canyon
Square 27 is an interesting one, in that it's a huge skeletal spine laying across a ravine with a river rushing down below. It looks like there used to be a bridge, but, uh. Not anymore. Anyone just scampering along the spine will be fine, but those who have to roll here may be in for an Interesting Time.
Likewise, anyone landing on Square 29 had better watch out.
Re: ZONE 3 - Canyon
There's a mean-looking goat chewing angrily on a patch of dry grass nearby …
Roll Speed.
6+: Sneak by unharmed.
5: The goat headbutts a rock at you, because he's a grumpy asshole; flip a coin to take 1HP damage or successfully dodge.The goat wanders away.
4~2: BOSS BATTLE INITIATED.
0~1: the goat is a SPEED DEMON and headbutts right in the noggin, reducing your HP immediately to 0.
Re: ZONE 3 - Canyon
Re: ZONE 3 - Canyon
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Re: ZONE 3 - Canyon
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Re: ZONE 3 - Canyon
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Re: ZONE 3 - Canyon
Turn 5
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TURN 6
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TURN 7
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Turn 8
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ZONE 4 - MOUNTAIN
There's a steep drop to the west of Square 34 — if you look down, you can see the river from the canyon. Square 35 is a steep, icy staircase leading up into the mountain proper. From there, it's a wintery trail along winding paths, peaking at Square 40. The descent on the other side is rapid, except for Square 42, which is a short but very, very, very dark tunnel.
Re: ZONE 4 - MOUNTAIN
Re: ZONE 4 - MOUNTAIN
Re: ZONE 4 - MOUNTAIN
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Re: ZONE 4 - MOUNTAIN
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Re: ZONE 4 - MOUNTAIN
Re: ZONE 4 - MOUNTAIN
TURN 9
At least we're going pretty fast.
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TURN 10
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TURN 11
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TURN 12
...Let's see what this part of the 'board' has in store, I guess.
Re: TURN 12
ZONE 5 - TOWN
Just … watch out around Square 52. The ancient mine shaft may have been paved over, but the workmanship was a little on the shoddy side …
Re: ZONE 5 - TOWN
Roll Speed.
6+: He trips over his own feet and falls down a nearby well.
2~5: BOSS BATTLE INITIATED.
0~1: He bonks you on the head with a rolling pin, reducing your HP immediately to 0.
Re: ZONE 5 - TOWN
Re: ZONE 5 - TOWN
Re: ZONE 5 - TOWN
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Turn 13
Bringing us to square 50]
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TURN 14
for now. ]Re: TURN 14
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TURN 15
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TURN 16
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1/2
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