A frog the size of a large dog blocks your path! There's a battered crown perched jauntily on its head. In a loud, croaking voice, it declares, "I am the Frog King! If you want to pass, turn on your walkie talkie and announce your most embarrassing experience!"
It's a swamp. A wet, marshy, dank, miserable swamp, wreathed in thick, drifting patches of cold fog. While there is solid ground here and there, a single unlucky step in the wrong direction could see you sinking waist-deep into gross swamp water.
Frogs bellow and insects buzz, and from time to time you might notice something a little … unsettling. Glowing eyes in a patch of shadow; a sinuous ripple of Something beneath the otherwise still water; a long, low gurgle …
On Square 11, just before murky swamplands transitions into a spring forest in full bloom, you find a rope-bridge … on a dauntingly steep but not completely unreasonable incline. Good thing it looks sturdy! If you're lucky enough to stop on this square, you may choose to take this shortcut instead of continuing on.
The ground rises gently, and as it does, a verdant forest springs up around you. The ground is solid but springy beneath your feet, and a huge variety of colourful flowers bloom all around you. Bright sunlight filters through the canopy. The warm, pleasantly scented air is probably a relief after the swamp.
Square 17 marks the beginning of a steep hill, cresting at Square 20, where you'll find the other end of the rope bridge you saw earlier. By the time you reach Square 21, the trees are starting to thin, going from lush, dense forest to steadily more scraggly woodlands.
As you emerge from the trees out into the bottom of a magnificent canyon, the air goes from "warm" and "pleasant" to … "wow I sure am in a desert" and "yikes why is the sun so bright". Here and there you may find some cute cacti or patches of hardy desert shrubs, or skeletons of long-dead creatures. There's a few small ridges you'll need to scramble over as you make your way forward, but overall this section is fairly level.
Square 27 is an interesting one, in that it's a huge skeletal spine laying across a ravine with a river rushing down below. It looks like there used to be a bridge, but, uh. Not anymore. Anyone just scampering along the spine will be fine, but those who have to roll here may be in for an Interesting Time.
The canyon widens out into the foothills of a miniature mountain range. The sun has disappeared behind roiling dark clouds, and the temperature has dropped significantly. It feels like it could snow at any moment.
There's a steep drop to the west of Square 34 — if you look down, you can see the river from the canyon. Square 35 is a steep, icy staircase leading up into the mountain proper. From there, it's a wintery trail along winding paths, peaking at Square 40. The descent on the other side is rapid, except for Square 42, which is a short but very, very, very dark tunnel.
You've made it through the mountain range! Heck yes! The weather out here is (mostly) mild but drizzly, and the terrain is pleasantly flat and grassy. All that's left is to follow the cobbled country road to and through the town. By Square 48 you'll have reached the town proper — it's pretty and quaint, and seems almost abandoned except for the occasional cat or dog.
Just … watch out around Square 52. The ancient mine shaft may have been paved over, but the workmanship was a little on the shoddy side …
START
Re: START
[ Why is he not surprised. Oh, right, because he's only played one game before this so far, and it was also a Groundhog Day thing. ]
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ZONE 1 - SWAMP
Frogs bellow and insects buzz, and from time to time you might notice something a little … unsettling. Glowing eyes in a patch of shadow; a sinuous ripple of Something beneath the otherwise still water; a long, low gurgle …
On Square 11, just before murky swamplands transitions into a spring forest in full bloom, you find a rope-bridge … on a dauntingly steep but not completely unreasonable incline. Good thing it looks sturdy! If you're lucky enough to stop on this square, you may choose to take this shortcut instead of continuing on.
TURN 1
Moving frorm START to SQUARE 5. Please do not curse birb's first roll, ]
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TURN 2 → SQUARE 9
Moving right along...
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ZONE 2 - FOREST
Square 17 marks the beginning of a steep hill, cresting at Square 20, where you'll find the other end of the rope bridge you saw earlier. By the time you reach Square 21, the trees are starting to thin, going from lush, dense forest to steadily more scraggly woodlands.
Turn 3, Square 14
rolled 5 to move to Square 14, item search unsuccessful]
Fucking finally, we're out of that shitty swamp.
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Turn 4, Square 20
And rolled 11 on item search! ]
Oh, steep hill, great.
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Turn 5, Square 21
...Canyon's in sight, at least.
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ZONE 3 - CANYON
Square 27 is an interesting one, in that it's a huge skeletal spine laying across a ravine with a river rushing down below. It looks like there used to be a bridge, but, uh. Not anymore. Anyone just scampering along the spine will be fine, but those who have to roll here may be in for an Interesting Time.
Turn 6, Square 27
rolled 10 to item search
eyeing the horizon suspiciously for shitty fucking birds and the ground for shitty fucking snakes]
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Turn 7, Square 29
The one (1) Bad Ender is going to be in for a Time, especially, ]
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Turn 8, Square 25
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Turn 9, Square 30
roll Power 5 vs. poison, -1 HP. Valor's still looking okay despite being still, you know, snake poisoned.
item search unsuccessful.]
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ZONE 4 - MOUNTAIN
There's a steep drop to the west of Square 34 — if you look down, you can see the river from the canyon. Square 35 is a steep, icy staircase leading up into the mountain proper. From there, it's a wintery trail along winding paths, peaking at Square 40. The descent on the other side is rapid, except for Square 42, which is a short but very, very, very dark tunnel.
Turn 10, Square 36
But also wtf why is it so cold. ]
Oh come on...
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Turn 11, Square 40
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Turn 12, Square 41
rolling 10 to item search]
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ZONE 5 - TOWN
Just … watch out around Square 52. The ancient mine shaft may have been paved over, but the workmanship was a little on the shoddy side …
Turn 14, Square 47
Rolled a 6 to move to Square 47! And a 9 for item search.
Lark is holding his hand out to catch some drizzle in his hand while he walks. ]
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Turn 15, Square 50
...Slow and steady?
[ Ugh. And a useless ADP 6 for search. ]
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Turn 16, Square 52
item search unsuccessful]
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Turn 17, Square 49
Lark is examining the crown he got last turn. ]
When something feels this dangerous it's probably not a good sign?
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