Imeeji Idol Productions ([personal profile] idolpro) wrote2021-11-19 03:16 pm

Drunk Cards - Friday session

RULES

  • Decide on a turn order. On your turn, draw a card using this handy-dandy card generator.
  • Each card has a challenge. If you refuse to perform the challenge, you must take a drink.
  • If you really do not want to play, you may forfeit. However, you will not be eligible to turn in your score for that session at the end.
  • No cheating. Some cards specifically ask the player to conceal the card until after an action is performed. However, you may not conceal your card in an attempt to avoid the challenge. If you do, you will be magically compelled to show the card AND take a drink. Similarly, if you lie during a challenge in order to avoid drinks or make someone else drink, you will be magically compelled to drink regardless of what the challenge was.

OOC NOTES

  • Powers are on, player items are available.
  • Drinks may be alcoholic or non-alcoholic. All types of drinks are provided, so pick whatever you'd like. Alcoholic drinks may cause loss of inhibition, but that's not magic. That's just how alcohol works.
  • No significant harm may come to other characters. Minor/sexy injuries are allowed, but if characters try to injure each other for real, they will find themselves magically unable to do so. For example, if a character tries to stab someone, the knife will suddenly (and permanently) turn into a harmless foam knife. Someone who uses a power to cause harm will suddenly find the power stops working mid-strike. A gun fired at another character will suddenly jam, etc.
  • Table assignments are here. You can rearrange yourselves however you like.

HOW TO WIN

  • Submit your scores here. Scoring ends 4 hours after game start AKA 9 PM PST / MIDNIGHT EST / 5 AM GMT. You can keep threading after that if you want, though.
  • 3 winners are individuals who have had the least number of drinks.
  • 3 winners are units who have taken the fewest average number of drinks.
  • You may play in as many sessions as you like. Choose your best session for turn-in.
identitypolitics: (34; in space.)

Re: Round 3

[personal profile] identitypolitics 2021-11-20 04:29 am (UTC)(link)
...because someone more powerful wants someone to get hurt, so they make it so it's either hurt someone else or be hurt yourself.

[ hm

why does that feel ominous? probably no reason ]
sangreine: sad :: long hair (watercolors)

Re: Round 3

[personal profile] sangreine 2021-11-20 04:43 am (UTC)(link)
[ When you put it that way, it doesn't sound very good. But... they all have people they belong with here, right? To protect each other? ]

[ Why couldn't this place be just drinking games and snacks? ]


I see. [ She doesn't, but she's starting to have more questions. ]
identitypolitics: (17; I used to wish)

Re: Round 3

[personal profile] identitypolitics 2021-11-20 04:58 am (UTC)(link)
...well, it's probably good to talk to your unit about. They're the best people you have to depend on, when there's trouble.
sangreine: innocent :: neutral :: long hair ([rose] petalswept)

Re: Round 3

[personal profile] sangreine 2021-11-20 05:22 am (UTC)(link)
I will. [ She already knows they're Her People, which is all she truly needs to know, but... the people she's meeting here she also likes. Which will be inconvenient if they have to hurt each other. ]

[ She still will, though. Probably. ]


Thank you. [ For telling her. She'd rather know, than not. ]