They step into a room full of bright yellow lights, though the black tiles change to their unit’s color when pressure is applied to them. There’s a single pedestal in the center of the room with a palm-sized button on top, and music blasts over unseen speakers. Somehow, you understand the rules right away - press the button first, or face a horrible punishment.
Fortunately, there doesn’t seem to be an opponent - this time. They’re free to press the button at their leisure to proceed. But there’s a feeling it won’t go so smoothly next time.
But at the same time, they get the feeling...
if they wish hard enough, they can just skip over this game entirely. It might come at a price, but isn’t it worth it to avoid whatever fate awaits at the end of this game?
[WELL THAT JUST MEANS HE DOESN'T KNOW WHAT HORRIBLE THING IS GOING TO HAPPEN EITHER WAY, SO HE'S JUST GOING TO PRESS THE GD BUTTON AND GET IT OVER WITH???? No wishing here today, only a kid who is making a truly fed-up face at incoming Trauma Take Two, Probably.
He's remembered some stuff lately, okay. He's tired, okay.]
And quite suddenly, they awake in yet another room full of bright yellow lights. There’s a single pedestal in the center of the room with a palm-sized button on top, and an animatronic figure on the other side of the room. New music blasts over unseen speakers. The rules are the same as before - press the button first, or face a horrible punishment.
In the end, it’s possible the entire setup was just a cruel joke. The animatronic figure is jerkily pulled through a gap in the tile flooring, to be replaced with some kind of animatronic contraption that only passingly resembles a crocodile. And, before your character even has a chance to avoid it, it lurches forward to bite off their arm.
Understatement of the century. Nyx yelps in pain, of course, reflexively kicking at the mecha-croc in a futile struggle. He remembers fighting giant monstrosities like this, but not in such a weakened state, and, well, obviously, none of them actually managed to catch him before, or what he'd remember was dying.]
There’s a screech of whirling mechanical parts as it “devours” their arm, before turning to face them again. This time, it lurches forward, its aim slightly different - its jaws closing around their throat, crushing it almost blessedly instantly.
Re: Arcade
Fortunately, there doesn’t seem to be an opponent - this time. They’re free to press the button at their leisure to proceed. But there’s a feeling it won’t go so smoothly next time.
But at the same time, they get the feeling...
if they wish hard enough, they can just skip over this game entirely. It might come at a price, but isn’t it worth it to avoid whatever fate awaits at the end of this game?
Re: Arcade
He's remembered some stuff lately, okay. He's tired, okay.]
Re: Arcade
And wait.
And wait.
And quite suddenly, they awake in yet another room full of bright yellow lights. There’s a single pedestal in the center of the room with a palm-sized button on top, and an animatronic figure on the other side of the room. New music blasts over unseen speakers. The rules are the same as before - press the button first, or face a horrible punishment.
Re: Arcade
Not immediately going for the button.]
Re: Arcade
Re: Arcade
Understatement of the century. Nyx yelps in pain, of course, reflexively kicking at the mecha-croc in a futile struggle. He remembers fighting giant monstrosities like this, but not in such a weakened state, and, well, obviously, none of them actually managed to catch him before, or what he'd remember was dying.]
Re: Arcade
Your character wakes up whole once more in a room. Their hangman game has been updated.