Tea's Heart - Session 3
INFO
❍ Characters are aware that Tea's heart is being threatened by CORRUPTION.
❍ If you're in the same run, you can interact!
❍ Unit abilities are MIGHT BE ON — if, and only if, Tea has seen them work or your character has explicitly told her about them — unless otherwise specified.
Nothing Up My Sleeve can't access locations outside of the heart.
❍ Canon abilities MIGHT BE ON —if, and only if, Tea explicitly knows that they're a thing — unless otherwise specified.
❍ Characters have whatever was on their person at the time, including their cell phone!
❍ Over the course of the heart, characters are very likely to be afflicted with STATUS EFFECTS. This will be OOCly determined by dice roll. You can have more than one status effect at a time, but multiples of the same don't stack.
The top levels that require a roll will have a note.
Each time you move to a different top level thereafter, you can roll 1d10 to see whether the effect lingers (1-6) or fades (7-10).
❍ Injury and death are possible.
❍ Characters are aware that Tea's heart is being threatened by CORRUPTION.
❍ If you're in the same run, you can interact!
❍ Unit abilities are MIGHT BE ON — if, and only if, Tea has seen them work or your character has explicitly told her about them — unless otherwise specified.
Nothing Up My Sleeve can't access locations outside of the heart.
❍ Canon abilities MIGHT BE ON —if, and only if, Tea explicitly knows that they're a thing — unless otherwise specified.
❍ Characters have whatever was on their person at the time, including their cell phone!
❍ Over the course of the heart, characters are very likely to be afflicted with STATUS EFFECTS. This will be OOCly determined by dice roll. You can have more than one status effect at a time, but multiples of the same don't stack.
The top levels that require a roll will have a note.
Each time you move to a different top level thereafter, you can roll 1d10 to see whether the effect lingers (1-6) or fades (7-10).
❍ Injury and death are possible.

COMMUNICATIONS
Before you use the cell phone, sign in with your name and a profile picture. You'll have access to: contact list; voice messaging; text messaging; camera; flashlight.
((Sign in with your character's name in the subject line!))
Kit
Pentium
Ren
Pink
LIMINALITY
You're standing in a starlit liminal space, between the sky and the … sky …? There's a horizon of sorts, unfathomably distant, but there's no real sense of up, no real sense of down. There's nothing beneath your feet, yet it feels solid enough. You sense infinity — you think that maybe you can hear infinity, in fleeting whispers of beautiful, incomprehensible music.
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Hello...?
[She's trying to find the source of the whispers!]
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FRACTURE
You fall.
The world's a broken kaleidoscope, a fractured blur of fractals, tilting, whirling, spinning, rushing. It's incomprehensible. Sickening. Your ears are full of ringing bells and screaming wind as you fall, fall, fall.
What do you do?
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[ he can't fly, so he'll just freak out. this is awful!!! ]
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Ah-!!
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THE GARDEN
The garden is a beautiful place. It's a riot of colour, filled with flowers in full bloom … though uh, the blood red cracks — shaped oddly like wild roses and the flower of the star of bethlehem — streaked across the sunny afternoon sky might be a little alarming. Scattered here and there through the grass are wispy black and blue somethings.
A well-worn dirt path leads to a bridge with some interesting parapet adornments, which crosses over a stream. A huge old apple tree, its branches laden with fruit, seems to be the centrepiece of the garden; beyond it is a cosy-looking house. There's also a bee-hive! Buzz buzz.
Roll 1D20.
Re: THE GARDEN
[Roll: 14]
Ugh, are we staying on the ground this time?
Re: THE GARDEN
STATUS EFFECT @ PINK
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[ he doesn't have time to take in his surroundings because he's getting dunked, literally! ren manages to keep him from splatting on the ground, but he lands in the water with a BIG SPLASH and immediately starts freaking out. it's cold and he hates cold and he can't TOLERATE COLD. his movements might be a little sluggish as he swims for the edge and tries GET OUT. ]
STATUS EFFECT
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THEATRE
Instead of a house, you step out into the gallery of a theatre! It's fairly plush and fancy, with lots of squishy seats and a grand stage, framed by curtains in a myriad of rippling colours: blues, purples, pinks, and yellows.
Along the wall behind you, at either side of the door back out to the garden, is a row of framed paintings. Hey, can you smell WcNuggets?
Roll 1D20 and 1D10.
Re: THEATRE
[ this is not what he had been expecting. ]
[ he approaches one of the paintings to check it out. ]
STATUS EFFECT
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[D20: rolled 10 | D10: rolled 8]
STATUS EFFECT
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...
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[Pink had gone this way, so here she is!]
Hello...?
[She wrinkles her nose at the smell of the WcNuggets.]
Ugh... please tell me that King guy isn't here too... Tea your heart is weird.
STATUS EFFECTS
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DRESSING ROOM
You've found the dressing room! It's very pink and very casual-chic. The glass doors on all of the wardrobes reveal clothes of all sorts, though you can't see a single pair of shoes anywhere in there. A couple of the walls have posters up; one has a big ol' white board, covered in writing.
Over by the window — which looks out across the garden — is what looks to be a filming studio. There's a desk, microphone, ring-light, and … a person with long, pale blond hair, typing away at a laptop with their back to you.
Roll 1D20 and 1D10.
Re: DRESSING ROOM
[ he is going to approach the white board, if he's able, to check out what it says. ]
STATUS EFFECT
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THE BREAK ROOM
Welcome to the break room! It looks more like a cosy cottage kitchen diner than anything, though …
There are plenty of comfy places to rest, from the window seat to the cosy couch, and even a big ol' pillow nest. The wall-mounted television is currently turned off; the remote can be found on the cabinet below, along with a handful of books.
The fridge, though. The fridge is weird. Mostly because it's fifty feet tall? It's got its own special alcove with a raised ceiling.
Roll 1D10 and 1D20
Re: THE BREAK ROOM
[D10: 9 | D20: 14]
STATUS EFFECT
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