The Last Supper - future is now
[ All things considered, the room looks fairly comfy. Dark mahogany walls are decorated with wine red velvet curtains, and chaise lounges and deep-cushioned chairs in matching upholstery arrange themselves in front of a large plasma TV screen that can receive input from any idol's smartphone, though it cannot be changed from the current screen.
A hallway attaches to the room, branching off into two hallways. In the inner hallway, there's a kitchenette—it holds no food in either the fridge or the cupboards, but perhaps as an insult the fridge door's inside shelf holds a gold-framed painting of split pomegranates with seeds artistically spilling onto the ground. At least it's not entirely useless as a room—there are any number of melee weapons in the cupboards and shelves, each weapon's handle furnished with decorative snakes in the unit's color.
Past the kitchen is a modest bathroom that nevertheless uses the majority of its space for its bath and shower, including various skin and hair care products (though no electric plugs, despite the presence of hair dryers), sparkly bath bombs, and a seemingly endless number of wine red towels and bathrobes. Across the bathroom is what seems to be a luxurious sleeping room, somehow large enough to hold as many beds as needed for the unit; the sheets are similarly wine red with what feels like a million thread count, and the mattresses and pillows might be made of the softest material in existence.
The outer hallway leads to the mud room, which leads toward the outside. ]
A hallway attaches to the room, branching off into two hallways. In the inner hallway, there's a kitchenette—it holds no food in either the fridge or the cupboards, but perhaps as an insult the fridge door's inside shelf holds a gold-framed painting of split pomegranates with seeds artistically spilling onto the ground. At least it's not entirely useless as a room—there are any number of melee weapons in the cupboards and shelves, each weapon's handle furnished with decorative snakes in the unit's color.
Past the kitchen is a modest bathroom that nevertheless uses the majority of its space for its bath and shower, including various skin and hair care products (though no electric plugs, despite the presence of hair dryers), sparkly bath bombs, and a seemingly endless number of wine red towels and bathrobes. Across the bathroom is what seems to be a luxurious sleeping room, somehow large enough to hold as many beds as needed for the unit; the sheets are similarly wine red with what feels like a million thread count, and the mattresses and pillows might be made of the softest material in existence.
The outer hallway leads to the mud room, which leads toward the outside. ]

HEART COMMENT HERE
All members of the unit instinctively know: if this person dies, the whole unit will die.
All unit members are aware of who their Heart is, even if they're not currently present. ]
FELICITY
ROUND 1 - MOUTHS COMMENT HERE
At that moment, the idol will feel an acute sense of power. They have become the hunter. ]
Re: ROUND 1 - MOUTHS COMMENT HERE
ROUND 1 - HUNTING DECISIONS
Hunger Meter: ○●● (1 out of 3 hunger) ]
Re: ROUND 1 - HUNTING DECISIONS
ROUND 1 - MINGLE & DISCUSSION
Re: ROUND 1 - MINGLE & DISCUSSION
ROUND 1 RESULTS
@ VALUMI
@ EVERYONE ELSE
ROUND 2
MOUTHS COMMENT HERE
At that moment, the idol will feel an acute sense of power. They have become the hunter. ]
Re: MOUTHS COMMENT HERE
HUNTING DECISIONS
The hunger is now a painful presence in the mind. It's difficult to think about anything else besides the next potential meal.
Please pick up to two targets at most. ]
Re: HUNTING DECISIONS
ROUND 2 MINGLE & DISCUSSION
Re: ROUND 2 MINGLE & DISCUSSION
...Felicity? You're still okay, right?
Re: ROUND 2 MINGLE & DISCUSSION
Re: ROUND 2 MINGLE & DISCUSSION
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Re: ROUND 2 MINGLE & DISCUSSION
ROUND 2 RESULTS
@ FELICITY
@ VALUMI
@ VALUMI PART 2
@ VALUMI PART 3
BERSERK
ROUND 3 DECISIONS
MOUTHS COMMENT HERE
At that moment, the idol will feel an acute sense of power. They have become the hunter. ]
Re: MOUTHS COMMENT HERE
HUNTING DECISIONS
You've been driven to the edge of insanity. It doesn't matter now, even if you would turn your nose up on those Mouths—with such scarce pickings, even they look appealing. Anything to quell your stomach.
It's enough of a desperate situation now that even your Heart can hunt, should they choose to do so.
Hunger and food is all you can think about. You've got to eat. If you don't eat soon, you'll surely perish—others off your unit don't really look like people anymore, but rather, talking meals.
Please pick up to two targets at most. ]
Re: HUNTING DECISIONS
Re: HUNTING DECISIONS
ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
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Re: ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
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Re: ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
Re: ROUND 3 MINGLE & DISCUSSION
ROUND 3 RESULTS
@ FELICITY
@ FELICITY PART 2
@ FELICITY PART 3
@ GIGINITY