The Last Supper - WILD CITY
[ All things considered, the room looks fairly comfy. Dark mahogany walls are decorated with wine red velvet curtains, and chaise lounges and deep-cushioned chairs in matching upholstery arrange themselves in front of a large plasma TV screen that can receive input from any idol's smartphone, though it cannot be changed from the current screen.
A hallway attaches to the room, branching off into two hallways. In the inner hallway, there's a kitchenette—it holds no food in either the fridge or the cupboards, but perhaps as an insult the fridge door's inside shelf holds a gold-framed painting of split pomegranates with seeds artistically spilling onto the ground. At least it's not entirely useless as a room—there are any number of melee weapons in the cupboards and shelves, each weapon's handle furnished with decorative snakes in the unit's color.
Past the kitchen is a modest bathroom that nevertheless uses the majority of its space for its bath and shower, including various skin and hair care products (though no electric plugs, despite the presence of hair dryers), sparkly bath bombs, and a seemingly endless number of wine red towels and bathrobes. Across the bathroom is what seems to be a luxurious sleeping room, somehow large enough to hold as many beds as needed for the unit; the sheets are similarly wine red with what feels like a million thread count, and the mattresses and pillows might be made of the softest material in existence.
The outer hallway leads to the mud room, which leads toward the outside. ]
A hallway attaches to the room, branching off into two hallways. In the inner hallway, there's a kitchenette—it holds no food in either the fridge or the cupboards, but perhaps as an insult the fridge door's inside shelf holds a gold-framed painting of split pomegranates with seeds artistically spilling onto the ground. At least it's not entirely useless as a room—there are any number of melee weapons in the cupboards and shelves, each weapon's handle furnished with decorative snakes in the unit's color.
Past the kitchen is a modest bathroom that nevertheless uses the majority of its space for its bath and shower, including various skin and hair care products (though no electric plugs, despite the presence of hair dryers), sparkly bath bombs, and a seemingly endless number of wine red towels and bathrobes. Across the bathroom is what seems to be a luxurious sleeping room, somehow large enough to hold as many beds as needed for the unit; the sheets are similarly wine red with what feels like a million thread count, and the mattresses and pillows might be made of the softest material in existence.
The outer hallway leads to the mud room, which leads toward the outside. ]

Re: discussion.
So that leaves... pep!, Bad End, Future is Now, and Zrael. And we only need 2... [ max 2. ]
We may not have to play 'as hard' in later rounds, depending on how things go, but starting off strong may be the safest option.
Re: discussion.
Right... I feel like BAD END is likely to play hard, but also stands a good chance of getting hit hard. Based on past games anyways.
Re: discussion.
Because of the ones remaining, there's a big difference in number of attendees.
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[A beat, and then another]
It makes more sense to target a unit with less players, then. Our odds of finding the heart are higher.
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The people you want to protect.
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Pun unintended.
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We could hit Bad End and pep! ...or try our luck with Future is Now. But they're like us... slim pickings.
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[said with a voice of extreme fondness though, then in a more serious tone]
So who's the unlucky targets then?
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Rufous took care of something for me recently. I'd like to avoid him. [ for now. ] You have anybody you'd rather not... [ eat. ] take care of.
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