The Last Supper - ☆ZRAEL
[ All things considered, the room looks fairly comfy. Dark mahogany walls are decorated with wine red velvet curtains, and chaise lounges and deep-cushioned chairs in matching upholstery arrange themselves in front of a large plasma TV screen that can receive input from any idol's smartphone, though it cannot be changed from the current screen.
A hallway attaches to the room, branching off into two hallways. In the inner hallway, there's a kitchenette—it holds no food in either the fridge or the cupboards, but perhaps as an insult the fridge door's inside shelf holds a gold-framed painting of split pomegranates with seeds artistically spilling onto the ground. At least it's not entirely useless as a room—there are any number of melee weapons in the cupboards and shelves, each weapon's handle furnished with decorative snakes in the unit's color.
Past the kitchen is a modest bathroom that nevertheless uses the majority of its space for its bath and shower, including various skin and hair care products (though no electric plugs, despite the presence of hair dryers), sparkly bath bombs, and a seemingly endless number of wine red towels and bathrobes. Across the bathroom is what seems to be a luxurious sleeping room, somehow large enough to hold as many beds as needed for the unit; the sheets are similarly wine red with what feels like a million thread count, and the mattresses and pillows might be made of the softest material in existence.
The outer hallway leads to the mud room, which leads toward the outside. ]
A hallway attaches to the room, branching off into two hallways. In the inner hallway, there's a kitchenette—it holds no food in either the fridge or the cupboards, but perhaps as an insult the fridge door's inside shelf holds a gold-framed painting of split pomegranates with seeds artistically spilling onto the ground. At least it's not entirely useless as a room—there are any number of melee weapons in the cupboards and shelves, each weapon's handle furnished with decorative snakes in the unit's color.
Past the kitchen is a modest bathroom that nevertheless uses the majority of its space for its bath and shower, including various skin and hair care products (though no electric plugs, despite the presence of hair dryers), sparkly bath bombs, and a seemingly endless number of wine red towels and bathrobes. Across the bathroom is what seems to be a luxurious sleeping room, somehow large enough to hold as many beds as needed for the unit; the sheets are similarly wine red with what feels like a million thread count, and the mattresses and pillows might be made of the softest material in existence.
The outer hallway leads to the mud room, which leads toward the outside. ]

Re: ROUND 1 - MINGLE & DISCUSSION
[ the rest she's got no response to, though - not when her death could be catastrophic for the rest of the unit. and, speaking of that - ]
Well - ... that sort of thing is ... a unit to hunt will need to be chosen, won't it?
Re: ROUND 1 - MINGLE & DISCUSSION
It makes the most sense to leave sIV and Pep! alone, because we'll need them alive at the end to fix everyone up. I don't think we should hit BiT because of Lily. [ Kyanite may not be here, but she doesn't want to have to explain that. ] But the other units are much better fighters, and my abilities don't always work right in games.
What do you think? You've been around longer, what would be the best target?
Re: ROUND 1 - MINGLE & DISCUSSION
[ don't really want to be doing this at all, honestly. her fingertips brush idle against her throat where she's set her hand, expression stiff - ]
If there's ... if there is one person that is definitely a mouth on each unit, then - ... our choices would be future is now, avante en garde, WILD CITY, Baritones, Bad End Dead End, sensitIV, pep!pep!, and Heart Soldier Senshi in that order, wouldn't they? But -
Of those - ... sensitIV and Baritones are impossible, and avante en garde is ... just like that, that isn't the sort of thing that we should do ... Then, of those remaining, it would be - future is now, WILD CITY, Bad End Dead End, pep!pep!, and Heart Soldier Senshi. Probably - ...
It's more likely to successfully encounter a heart when attacking a smaller unit, but we could end up needing to fight in a situation like that too, you know? So, I think - ...
It's that sort of thing, I think... the target would depend on those sorts of factors.
Re: ROUND 1 - MINGLE & DISCUSSION
[ She walks over and lays a hand on Dis'a shoulder, gentle. ] I know neither of us wants this. I'm sorry I can't do anything to make this easier.
But we have to, and you're right that we should try the smaller units. That probably also means people will be after us.
What about future is now? I don't know either of them hardly at all, so at least for me that would be the easiest.
Re: ROUND 1 - MINGLE & DISCUSSION
[ weird without doodle here. would be weirder with doodle here, but further she does startle a bit to see felicity's name there, voice softer ]
- Um, those children are ... if it can be helped, then - someone else would be good instead, I think ...
Re: ROUND 1 - MINGLE & DISCUSSION
Um... Wild City? And Bad End... [ she hesitates. ] Serenity isn't on there, so I'd be okay with that. Valor and Sakura might be able to beat me, though.
Re: ROUND 1 - MINGLE & DISCUSSION
Re: ROUND 1 - MINGLE & DISCUSSION
[ Perhaps a bit too forceful. This is highly personal. ]
Re: ROUND 1 - MINGLE & DISCUSSION
Re: ROUND 1 - MINGLE & DISCUSSION
But... how old do you consider someone to be when they're no longer a child?
Re: ROUND 1 - MINGLE & DISCUSSION
Oh -
I don't really know...
Re: ROUND 1 - MINGLE & DISCUSSION
[ Trying so hard to be patient here, which is made a bit easier because Dia is endlessly adorable. ]
Re: ROUND 1 - MINGLE & DISCUSSION
Re: ROUND 1 - MINGLE & DISCUSSION
Re: ROUND 1 - MINGLE & DISCUSSION
Re: ROUND 1 - MINGLE & DISCUSSION