A plane of nothing but cement, nothing here except a black box in the center, with an indentation for you to put your palm-- there's a door like the one on your mailbox. If you try, maybe something will come out? But this seems like a bad place to linger, the air strangely stale and heavy.
Mechanics All powers are off in this area.
Roll a d6 and ping the mods and tell us your roll if you want to pick up an item here. 1-3= 1 item; 4-6= 2 items. You may do this once per round.
Axe- If your character has strength above six, add +3 to your damage score and treat your strength stat as +2 higher. If your character has strength below six, you get +2 to damage on successes but failing a roll means you take -1 HP damage from hurting yourself.
Winchester Repeating Rifle - Shoots from a distance, as a ranged weapon-- it takes other characters two turns to reach you or two for you to reach them. Roll precision with a -3 modifier. If you roll successfully, do +2 damage. If you roll unsuccessfully, you miss and make a lot of noise, along with taking -1 damage from recoil. Reload can be done in the same comment as shooting.
Kolibri Pistol - Shoots from a short distance, as a ranged weapon. It takes other characters one complete turn to reach you, or one for you to reach them. Roll precision at -1. If you roll successfully, do +2 damage. This pistol is small enough there is no recoil. Reloading takes a separate comment from shooting, and must be done after every shot if you want to shoot again.
Wish granting genie - It grants one wish, usually poorly.
Rapier - If your character knows how to use a sword, +2 to damage output. If they do not know how to use a sword, +1 damage. All rolls made with a rapier are always precision, never strength.
Queen Anne's Pistol - Shoots from a short distance, as a ranged weapon. Can be shot from a distance which would take other characters one complete turn to reach you, or one for you to reach them. Roll precision at -1. If you roll successfully, do +2 damage. If you roll unsuccessfully, you miss and make a lot of noise, along with taking -1 damage from recoil. Reloading takes a separate comment from shooting, and must be done after every shot if you want to shoot again.
Motorboat - If you have this at the rocky shore, it works until you leave the area. If you are not at the rocky shore, you have an unusable motor boat on dry land.
Sword- If your character knows how to use a sword, +3 to damage. If your character does not know how to use a sword, your base stats in precision and agility are effectively lowered by -2 when rolling to use the sword. You get +2 to your damage score though, should you succeed.
Knife - If your character knows how to use a blade, +2 damage output. Otherwise, +1 damage output, but if you fail a roll with this, you are disarmed.
Kolibri Pistol - Shoots from a short distance, as a ranged weapon. It takes other characters one complete turn to reach you, or one for you to reach them. Roll precision at -1. If you roll successfully, do +2 damage. This pistol is small enough there is no recoil. Reloading takes a separate comment from shooting, and must be done after every shot if you want to shoot again.
[ Not precisely what he was looking for, but he is not going to balk about carrying around weapons because
Look, he usually carries an axe on his person for the express purpose of making threats he has no plans of carrying out. This is fine.
But if that is all there is here, he'll be leaving. He will not do any good to his unitmates or Persephone if he is here while they are in danger. Time to go. ]
She approaches the box, though... From the slight sheen of repeated touch the indentation has, and the distinct lack of blood around the box, it's probably safe? ]
THE DEAD CENTER
Mechanics
All powers are off in this area.
Roll a d6 and ping the mods and tell us your roll if you want to pick up an item here. 1-3= 1 item; 4-6= 2 items. You may do this once per round.
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going straight for the black box. rolled a 3!]
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going to get an item. 1! ]
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sets it down on the ground and fuckin smashes it with her axe. ]
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[ROLLED A 4]
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Rapier - If your character knows how to use a sword, +2 to damage output. If they do not know how to use a sword, +1 damage. All rolls made with a rapier are always precision, never strength.
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Hey, genie!! Can you get the puppets to stab that guy on Wild City for me?
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[rolled a 2!]
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welp not tossing it though.
Let's go back to the temple BYE CENTER FOLKS]
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pressing her hand to the box again. getting a 6 ]
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Sword- If your character knows how to use a sword, +3 to damage. If your character does not know how to use a sword, your base stats in precision and agility are effectively lowered by -2 when rolling to use the sword. You get +2 to your damage score though, should you succeed.
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Dia--!
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Are you okay...?
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rolled a 5. ]
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Kolibri Pistol - Shoots from a short distance, as a ranged weapon. It takes other characters one complete turn to reach you, or one for you to reach them. Roll precision at -1. If you roll successfully, do +2 damage. This pistol is small enough there is no recoil. Reloading takes a separate comment from shooting, and must be done after every shot if you want to shoot again.
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Look, he usually carries an axe on his person for the express purpose of making threats he has no plans of carrying out. This is fine.
But if that is all there is here, he'll be leaving. He will not do any good to his unitmates or Persephone if he is here while they are in danger. Time to go. ]
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She approaches the box, though... From the slight sheen of repeated touch the indentation has, and the distinct lack of blood around the box, it's probably safe? ]
(( roll result: 1 ))
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(no subject)