The tunnels are dark, the sort of place that makes your hairs stand on end from the tension. You hear echoes of footsteps in here, and cannot tell if they are your own. Grafitti adorns the walls, almost but not quite distracting from the cracks in the concrete-- there's definite weak spots.
Mechanics You may cause cave-ins in the tunnels, and doing so prevents others from following you. You must roll a successful strength and strategy check to do this, unless you're BE=DE, who can just assume they know the correct spot if they use Achilles Radar. When you cause a cave-in, roll the damage dice. A 4-6 on the damage dice means the cave-in only does damage to the other party, doing 3 damage. Roll 2-3 and the cave in does 3 damage to you both. Roll a 1 and it does 3 damage only to you.
THE TUNNELS
Mechanics
You may cause cave-ins in the tunnels, and doing so prevents others from following you. You must roll a successful strength and strategy check to do this, unless you're BE=DE, who can just assume they know the correct spot if they use Achilles Radar. When you cause a cave-in, roll the damage dice. A 4-6 on the damage dice means the cave-in only does damage to the other party, doing 3 damage. Roll 2-3 and the cave in does 3 damage to you both. Roll a 1 and it does 3 damage only to you.
Re: THE TUNNELS
Re: THE TUNNELS
There's a scrapyard just ahead, we might be able to wait there for Todoroki-kun.
Re: THE TUNNELS
As long as it's some place with cover. I thought the temple was safe, but it was getting way too crowded.
Re: THE TUNNELS
[Back to the scrapyard AND TODOROKI YAY]
Re: THE TUNNELS
But only his own voice echoes back.
TO THE RIGHT ]
Re: THE TUNNELS
[RIGHT ONCE MORE]