Look here to figure out where your character starts.
Each Arena has an a description, followed by a mechanic you can use in fights. Different mechanics give different units advantages and disadvantages.
The arenas are all surrounded by a permeable opaque barrier of night, and can be left at any time by pinging the runner, and noting if you are going to the "left" or "right". It is possible to move to or from the Dead Center from any other area. If you choose to go to the Dead Center, just move your character there without pinging us. If you are leaving Dead Center, ping the runner so we can roll you a 1d12 and tell you where to go, unless you have a map of the arena at which point you may choose where you're going.
General combat mechanics are here. Please determine your stats first thing and enter your character's stats for round 5 here. If your character has purchased powers, mechanics to use them are here.
If your character died in a previous round, rulings on rejoining are here.
If you and another player are in agreement, you can OOCly determine the outcome of a fight, as well, but if there is disagreement it is better to roll for it.
Question 2: 1) Blue Eyes 2) High-end laptop with Internet connectivity 3) Loaded pistol with extra ammunition
Question 5 "Ladies and gentleman and wretched creatures of the viewing audience. I need not bore you with pleasantries or affirmations that I'll put on a show. You already know what I'm capable of. Eyes on me and bring your fucking popcorn."
Kolibri Pistol - Shoots from a short distance, as a ranged weapon. It takes other characters one complete turn to reach you, or one for you to reach them. Roll precision at -1. If you roll successfully, do +2 damage. This pistol is small enough there is no recoil. Reloading takes a separate comment from shooting, and must be done after every shot if you want to shoot again. There is plenty of ammunition included.
Intensity also receives a Blue Eyes White Dragon Card. No mechanical effect.
2: "You didn't say "trapped" on a deserted island, so I'm going to assume I'm there on vacation and can leave when I want! Umm, a really good book, a hammock, and a picnic basket full of food and drink."
5: "These questions are all so broad... I'm assuming "everyone" refers to the fans? In that case, thank you for your support. I appreciate it, and I just want to ask you to remember that everyone -- me, my fellow idols, and you -- are all people whose existences have value. Let's work together instead of against one another, okay?"
IC INSTRUCTIONS DISPLAYED ON PHONES
With one~ special exception! We'll be awarding one best struggle to survive! Once you're dragged into the fray, don't give up, everyone!
Earn a win, and your whole unit gets fully healed!
Direct and passive suicide are discouraged, but~ I guess I can't stop you! Lilith will deal with that, but I don't think she'll be happy!
Oh, and killing a unitmate intentionally will disqualify you for winner.
Happy hunting, everyone!
OOC Instructions
Each Arena has an a description, followed by a mechanic you can use in fights. Different mechanics give different units advantages and disadvantages.
The arenas are all surrounded by a permeable opaque barrier of night, and can be left at any time by pinging the runner, and noting if you are going to the "left" or "right". It is possible to move to or from the Dead Center from any other area. If you choose to go to the Dead Center, just move your character there without pinging us. If you are leaving Dead Center, ping the runner so we can roll you a 1d12 and tell you where to go, unless you have a map of the arena at which point you may choose where you're going.
General combat mechanics are here. Please determine your stats first thing and enter your character's stats for round 5 here. If your character has purchased powers, mechanics to use them are here.
If your character died in a previous round, rulings on rejoining are here.
If you and another player are in agreement, you can OOCly determine the outcome of a fight, as well, but if there is disagreement it is better to roll for it.
DO I HAVE EXTRA POWERS?
Either way, all powers you have purchased you keep.
DO I HAVE ITEMS?
Re: DO I HAVE ITEMS?
5 - "A heartfelt plea for unity"
Re: DO I HAVE ITEMS?
Re: DO I HAVE ITEMS?
I'll just swim back to shore once I get bored. Good exercise!"
5: "I'm going to do whatever I want."
Re: DO I HAVE ITEMS?
Intensity
1) Blue Eyes
2) High-end laptop with Internet connectivity
3) Loaded pistol with extra ammunition
Question 5
"Ladies and gentleman and wretched creatures of the viewing audience. I need not bore you with pleasantries or affirmations that I'll put on a show. You already know what I'm capable of. Eyes on me and bring your fucking popcorn."
Re: Intensity
Intensity also receives a Blue Eyes White Dragon Card. No mechanical effect.
Re: DO I HAVE ITEMS?
Question 5 - Enjoy the show!
Re: DO I HAVE ITEMS?
Re: DO I HAVE ITEMS?
5: "These questions are all so broad... I'm assuming "everyone" refers to the fans? In that case, thank you for your support. I appreciate it, and I just want to ask you to remember that everyone -- me, my fellow idols, and you -- are all people whose existences have value. Let's work together instead of against one another, okay?"
Re: DO I HAVE ITEMS?
Re: DO I HAVE ITEMS?
5 - fuck the producers lol
Re: DO I HAVE ITEMS?
Re: DO I HAVE ITEMS?
"A tent, a machete, and a boat."
Five:
"The ever humble and helpful Sho will always do his best to make things interesting and truly, put on a show."
Re: DO I HAVE ITEMS?
no subject
A Knife, some rope, and a magnifying glass.
5; I don’t think so?
This was... different.
no subject