AlcheME!
[ For as long as the game is running, idols will only be able to access the rules on their phones. They may not text/call, nor may they take pictures.
Unit abilities are off. Items are off. Each idol can hold up to 3 items at a time maximum. ]

1 - BASEMENT
Not with living people, of course. You find yourselves surrounded by corpses, mutilated beyond recognition. Vaguely humanoid shapes and limbs indicate these used to be humans, probably…?
The metal smell is more easily identifiable as blood, now—though even if you could not make the connection, the floor is sticky with pools and rivers of red, so it's quite easy to tell that these—people?—met their end right here. In the dim light, it seems like the blood flows more easily than blood rightfully ought to.
Yet, you won't find even a drop of blood on yourself, or even near your body. In fact, the carnage is absent on both your clothes as well as the ground immediately surrounding you, which is just as well because the blood would have otherwise obfuscated the white-chalked summoning circle that surrounds the idols.
You're situated in the center of the room. You can hear running and dripping water in the distance. A button sits on a pedestal nearby - it reads “RESET”.
Against the north is what looks like a map - of what, you can’t tell from where you are.
To the east you can see…water? Blood? pooling at the base of the wall.
Against the south is a table, with an oil lantern and various other objects sitting on it.
Against the west wall is a closed wooden door. ]
STARTING EVENT
The dart doesn't go deep enough to cause any real harm, but the wound does feel sort of numbing...for now.
As time progresses, the idol will begin to exhibit the following symptoms:
Weakness/numbing of limbs
Fever/chills
Dizziness/mind fog
Difficulty moving or staying awake, sluggishness
Re: STARTING EVENT
At no point did any person ever tell this baby about trauma games, how death works in Hell, or other information that would be useful in this moment. Please hold while she processes everything.]
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Oh, well, this is cozy.
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[Because this is all a pretty big yikes!!]
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Yeah, it's looking like one of those. Hi!
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!!!
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2 - HALLWAY
It’s lined with torches and portraits, the eyes of which all seem to follow you as you walk through the hall. The torches tint the room with a sickly green light, punctuating the mossy brickwork and protruding roots. It seems you must still be underground…?
Oddly, the hall seems to creak and waver slightly as you walk through it, as if it is somehow unsteady.
Against the east wall are five paintings, hung strangely low to the ground.
Against the west wall is a plaque which reads "ONE HUNDRED AND EIGHTY".
To the north is an open doorway.
To the south is the door you came from, now locked, and a statuette sitting on a small stand. ]
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3 - ELEVATOR ROOM
There are four torches in this room, surrounding an ornate covered wooden platform on the ground that has pulleys attached to it which run all the way up to an open skylight far above you - it must be an elevator, and the way out of here! None of the torches are lit - the only light comes from above. As soon as you enter the room, you see four somethings scatter and disappear into various objects in the room, and you can hear mischievous giggling as you explore.
In the center of the room is the elevator, and the four torches that surround it in a diamond shape.
To the north is a large painting.
To the east is a set of cabinets and bookshelves.
To the west is the entrance you came from.
To the south is a bed. For sleeping on. ]
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I resent you so much right now.
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[ CHECKS THE PAINTING ]
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THE END
You've escaped successfully—now it's time to go home and nurse your wounds.
But first, please submit the evidence that reveals the one responsible for this event. One item turn-in only. ]
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Did we find evidence somewhere?
[Cough cough.]
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[ holds up the book she brought all the way from the beginning, and the pendant she grabbed in the last room ]
Uhhhh. One of these? Maybe?
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TURN-IN