[ You open your eyes to a dark and dim space. Ragged mattresses are pushed into the corner farthest away from the boarded windows and half-broken door. The air is tense, hairs prickling on the back of your neck as you hear the sounds of multiple somethings slow and lumbering through the streets just outside this cramped space. ]
[ The wall across from you is littered with messages of past occupants: ]
[ You could stay here. Given some time, the door looks reinforceable with bits of the available broken lumber and heavy objects that can be used as barricades. The snap ċ̶̟̻̓̄͌r̴̮͙̭̪̚a̵̼̳͚̔͝ͅc̷̢̻̯͗̏̄̅k̵͉̤̓̕ͅĺ̴̡͎͘ȇ̷̱̥̯͌͛̕ pop of a radio on the nightstand indicates that it's usable and might just reach ther life in the city. ]
[ Or. ]
[ You could run. Through the dimming sunlight streaming in through the high windows, you glimpse a structure in the distance. A large tall building with twinkling red LED lights and the outline of a large military vehicle. A helipad and a helicopter. In fact, just as you look out the window you see one of the helicopters take off, heading away from the city. ]
[ Stay or make a break for it - the choice is yours. But don't take too long to decide. The groaning and shambling of whatever is outside stutter and turn, now coming in the direction of your shelter. ]
A non-magical ranged weapon of your choice ( e.g. like a pistol or a bow ) that you may cosmetically customize however you like. Keep in mind that no matter what you imagination cooks up it's still only ever going to be capable of hitting a single target, performing a single shot, and dealing a single point of damage.
A non-magical melee weapon of your choice ( e.g. a frying pan, a spiked bat, an ornate sword, a bass guitar, a chainsaw, etc ). Like with the ranged weapon this decision just affects your character's IC style & aesthetic - cool/silly depending on personal preference - and the weapon, itself, is only ever going to be capable of hitting a single target, performing a single strike, and dealing a single point of damage.
I used something like this [ holds up the big!! needle!! ] back home. [ he feels safe with it, a little bit better now that he's got it. ] Are you used to fighting?
I only got here a few days ago, but... [ he picks up one of the throwing daggers and does a test throw at the mattresses -- yeah, that went really well. ]
I guess I am. Not the best weapons, but given what this place looks like I'm glad of anything at all.
[ Gent comes out of the weapons pile with a rusted hatchet and a set of throwing blades which, by the way he turns them in his hand each in turn, don't seem to be balanced quite right. Hmm, he'll have to adjust that on the fly, pun intended. ]
Each idol should reply here with one of the following choices: ☣) Barricade here and try to use the radio to call for help ☣) Make your way down the left alley, leading towards the mall ☣) Make your way down the right alley, leading towards the conbini
What the hell is this?! Why?! WHAT THE HELL IS THIS ABSOLUTE BULLSHIT?! [ grabs a can of beans and throws it at the door. yeah, take that door, fuck you! ]
BOTH. [ he... is going to back the hell away from the door and take a bunch of deep breaths, which immediately has him feeling light-headed, because he's hyperventilating. gg, alala. ] I never played in a game like this, a bad one, and I only just got back to this stupid place.
You're not alone in that. [ He doesn't know what "zombies" are but they're definitely not going to be good ]
It looks like we can try to head out or wait here, so we'll do whatever you think you can handle. Maybe it would be easier on you to try and block the door, maybe have a tiny opening to shoot out of.
[ he makes a high pitched squeal sound. ] I don't like the idea of barricading in here. We'd be trapped... and it'd be like shooting fish in a barrel for them. At least if we leave we have a chance to, I- I don't know, not be completely swarmed and murdered and eaten and... swarmed... [ going to scoot closer to gent. ]
[ You all wanted a totally green (literally and proverbially, he's in LiliS-wear) newb with you, right? Great! Bright side, the man with striking blue eyes doesn't seem too distraught by this (yet?) ]
When they said we get "pulled into games" suddenly, I didn't quite picture this.
Starting Zone 1
[ You open your eyes to a dark and dim space. Ragged mattresses are pushed into the corner farthest away from the boarded windows and half-broken door. The air is tense, hairs prickling on the back of your neck as you hear the sounds of multiple somethings slow and lumbering through the streets just outside this cramped space. ]
[ The wall across from you is littered with messages of past occupants: ]
[ You could stay here. Given some time, the door looks reinforceable with bits of the available broken lumber and heavy objects that can be used as barricades. The snap ċ̶̟̻̓̄͌r̴̮͙̭̪̚a̵̼̳͚̔͝ͅc̷̢̻̯͗̏̄̅k̵͉̤̓̕ͅĺ̴̡͎͘ȇ̷̱̥̯͌͛̕ pop of a radio on the nightstand indicates that it's usable and might just reach ther life in the city. ]
[ Or. ]
[ You could run. Through the dimming sunlight streaming in through the high windows, you glimpse a structure in the distance. A large tall building with twinkling red LED lights and the outline of a large military vehicle. A helipad and a helicopter. In fact, just as you look out the window you see one of the helicopters take off, heading away from the city. ]
[ Stay or make a break for it - the choice is yours. But don't take too long to decide. The groaning and shambling of whatever is outside stutter and turn, now coming in the direction of your shelter. ]
Weapons - Choose one of each
A non-magical melee weapon of your choice ( e.g. a frying pan, a spiked bat, an ornate sword, a bass guitar, a chainsaw, etc ). Like with the ranged weapon this decision just affects your character's IC style & aesthetic - cool/silly depending on personal preference - and the weapon, itself, is only ever going to be capable of hitting a single target, performing a single strike, and dealing a single point of damage.
Re: Weapons - Choose one of each
Re: Weapons - Choose one of each
Re: Weapons - Choose one of each
Re: Weapons - Choose one of each
I guess I am. Not the best weapons, but given what this place looks like I'm glad of anything at all.
Re: Weapons - Choose one of each
Choose your path
☣) Barricade here and try to use the radio to call for help
☣) Make your way down the left alley, leading towards the mall
☣) Make your way down the right alley, leading towards the conbini
Re: Choose your path
Re: Choose your path
Re: Choose your path
Re: Choose your path
Discussion/Mingle
1/2
Re: Discussion/Mingle
Re: Discussion/Mingle
What is it? [ yes it's probably obvious but still a good way to open the door for him to rant or whatever ]
Re: Discussion/Mingle
Re: Discussion/Mingle
Are you asking because this is your first game of this type, or because you're outraged? Just so I can answer properly.
Re: Discussion/Mingle
Re: Discussion/Mingle
I won't tell you not to worry, but I promise I'll do my best to help you.
I'm Gentiana. We'll figure this out together.
Re: Discussion/Mingle
Re: Discussion/Mingle
It looks like we can try to head out or wait here, so we'll do whatever you think you can handle. Maybe it would be easier on you to try and block the door, maybe have a tiny opening to shoot out of.
Re: Discussion/Mingle
Re: Discussion/Mingle
If you want to leave, then we'll leave. If you want to stay right in front of me or behind me, you can. Probably best to stick close.
We can make it. I'll help you. [ all the pep talk!! ]
Re: Discussion/Mingle
Re: Discussion/Mingle
Re: Discussion/Mingle
When they said we get "pulled into games" suddenly, I didn't quite picture this.
[ But very well then, digging for weapons. ]