[ You open your eyes to a dark and dim space. Ragged mattresses are pushed into the corner farthest away from the boarded windows and half-broken door. The air is tense, hairs prickling on the back of your neck as you hear the sounds of multiple somethings slow and lumbering through the streets just outside this cramped space. ]
[ The wall across from you is littered with messages of past occupants: ]
[ You could stay here. Given some time, the door looks reinforceable with bits of the available broken lumber and heavy objects that can be used as barricades. The snap ċ̶̟̻̓̄͌r̴̮͙̭̪̚a̵̼̳͚̔͝ͅc̷̢̻̯͗̏̄̅k̵͉̤̓̕ͅĺ̴̡͎͘ȇ̷̱̥̯͌͛̕ pop of a radio on the nightstand indicates that it's usable and might just reach ther life in the city. ]
[ Or. ]
[ You could run. Through the dimming sunlight streaming in through the high windows, you glimpse a structure in the distance. A large tall building with twinkling red LED lights and the outline of a large military vehicle. A helipad and a helicopter. In fact, just as you look out the window you see one of the helicopters take off, heading away from the city. ]
[ Stay or make a break for it - the choice is yours. But don't take too long to decide. The groaning and shambling of whatever is outside stutter and turn, now coming in the direction of your shelter. ]
A non-magical ranged weapon of your choice ( e.g. like a pistol or a bow ) that you may cosmetically customize however you like. Keep in mind that no matter what you imagination cooks up it's still only ever going to be capable of hitting a single target, performing a single shot, and dealing a single point of damage.
A non-magical melee weapon of your choice ( e.g. a frying pan, a spiked bat, an ornate sword, a bass guitar, a chainsaw, etc ). Like with the ranged weapon this decision just affects your character's IC style & aesthetic - cool/silly depending on personal preference - and the weapon, itself, is only ever going to be capable of hitting a single target, performing a single strike, and dealing a single point of damage.
[ Any swords in here? ...Yeah, she thought not. There isn't much, and what's useful she leaves for Doctor, she can fight with anything. And "anything" here evidently means a chipped kitchen knife and a bunch of forks for throwing. ]
[He can't summon his war fan, as helpful as that would be. But there is a bow and a decent supply of arrows, and as for melee options, there is a metal baseball bat.
Each idol should reply here with one of the following choices: ☣) Barricade here and try to use the radio to call for help ☣) Make your way down the left alley, leading towards WcDonald's ☣) Make your way down the right alley, leading towards the mall
[ This looks anything but promising, but Aliza immediately goes into tactical mode and starts looking around for weapons -- and anyone else who might be in here with her. ]
[He doesn't know if it's better or worse that they aren't sorted by units. On the one hand, if the new Hearts were brought here, then he has no role in protecting them. On the other hand, seeing Aliza hurt...]
Mm, I thought not. [ She eyes what he grabbed from the "weapons" pile, to lose the absolute loosest sense of the word. ]
[ She steps close and, if he has a free hand, she reaches out for it. ]
I think we'll do better if we try to get to the helicopter. Waiting here makes us bait, and we'll be trapped if anything gets in. I'll do my best to keep you safe.
Makes sense to me. And the WcDonald's... let's just say we're better off avoiding it.
[ Before they head out, she turns back to him again. ]
Please protect yourself first, even if it looks bad for me. If you get hurt or -- [ not finishing that thought thanks ] I'm not going to be able to focus.
[ That's the best assurance she's going to get, so she'll take it. There's an impulse here to trade "I love you"s but that would feel like saying goodbye, so she won't. ]
[ Hefting her handful of silverware, then! ] Let's go.
Starting Zone 6
[ You open your eyes to a dark and dim space. Ragged mattresses are pushed into the corner farthest away from the boarded windows and half-broken door. The air is tense, hairs prickling on the back of your neck as you hear the sounds of multiple somethings slow and lumbering through the streets just outside this cramped space. ]
[ The wall across from you is littered with messages of past occupants: ]
[ You could stay here. Given some time, the door looks reinforceable with bits of the available broken lumber and heavy objects that can be used as barricades. The snap ċ̶̟̻̓̄͌r̴̮͙̭̪̚a̵̼̳͚̔͝ͅc̷̢̻̯͗̏̄̅k̵͉̤̓̕ͅĺ̴̡͎͘ȇ̷̱̥̯͌͛̕ pop of a radio on the nightstand indicates that it's usable and might just reach ther life in the city. ]
[ Or. ]
[ You could run. Through the dimming sunlight streaming in through the high windows, you glimpse a structure in the distance. A large tall building with twinkling red LED lights and the outline of a large military vehicle. A helipad and a helicopter. In fact, just as you look out the window you see one of the helicopters take off, heading away from the city. ]
[ Stay or make a break for it - the choice is yours. But don't take too long to decide. The groaning and shambling of whatever is outside stutter and turn, now coming in the direction of your shelter. ]
Weapons - Choose one of each
A non-magical melee weapon of your choice ( e.g. a frying pan, a spiked bat, an ornate sword, a bass guitar, a chainsaw, etc ). Like with the ranged weapon this decision just affects your character's IC style & aesthetic - cool/silly depending on personal preference - and the weapon, itself, is only ever going to be capable of hitting a single target, performing a single strike, and dealing a single point of damage.
Re: Weapons - Choose one of each
[ Eh, she's deadly enough to make it work. ]
no subject
It will do.]
Choose your path
☣) Barricade here and try to use the radio to call for help
☣) Make your way down the left alley, leading towards WcDonald's
☣) Make your way down the right alley, leading towards the mall
no subject
no subject
Re: Choose your path
Re: Choose your path
Discussion/Mingle
Re: Discussion/Mingle
no subject
[He doesn't know if it's better or worse that they aren't sorted by units. On the one hand, if the new Hearts were brought here, then he has no role in protecting them. On the other hand, seeing Aliza hurt...]
no subject
Let me think -- unit abilities aren't on, are they? [ She just tried to levitate, so she presumes not. Fantastic. ]
no subject
[It would be really nice to have right about now!]
no subject
[ She steps close and, if he has a free hand, she reaches out for it. ]
I think we'll do better if we try to get to the helicopter. Waiting here makes us bait, and we'll be trapped if anything gets in. I'll do my best to keep you safe.
no subject
Squeezes her hand.]
...I'll admit to being frightened. But I will do everything in my power to guard your back as we run.
no subject
[ She gives him a little smile and then it's on to Serious Fight Mode, which is evident by the vibrant glowing red of her eyes. ]
[ But her hair turns a sickly green, so probably she's scared. ]
Which way?
no subject
[It won't because game mechanics, but it's as good a reason to pick a direction as any!]
no subject
[ Before they head out, she turns back to him again. ]
Please protect yourself first, even if it looks bad for me. If you get hurt or -- [ not finishing that thought thanks ] I'm not going to be able to focus.
no subject
[He cares more about her wellbeing than his own. If she tells him she can't fight when he's hurt, then he needs to not get hurt.]
no subject
[ Hefting her handful of silverware, then! ] Let's go.