[ it's not hard to tell from afar that the convenience store has been ransacked left, right, and center. all of its windows have been broken, meaning there's an abundance of glass shards sprinkled all over the pavement like confetti, so watch your step. on closer inspection, it looks like an attempt was made to barricade the front door shut, but it wasn't nearly enough to stop the hungry hungry zombies™ from breaking, entering, & feasting. ]
[ inside, it looks like the bull from the china shop metaphor dropped by... blindfolded. most of the other shelves are in pieces, but there are a couple that are just fallen or crushed. not that it really matters, because the merchandise is all over the floor. each step causes an ungodly amount of noise... the crunch of a can, the crinkle of a bag, or the crack of a container. it's a good thing you're not trying to be quie- oh! oh shit!!! ]
[ to the back of the conbini is a door that's been torn off its hinges, a couple of damaged planks hastily boarded to the doorway in an attempt to prevent anyone and anything from getting through. they tried, they failed, and they died. blood streaks the floor in a storage room turned office space, a mutilated corpse slumped at a desk with a cracked monitor broadcasting the EMERGENCY ALERT SYSTEM on repeat. though the colorful flashing IS annoying it eventually catches the partially hidden exit sign tucked behind a mountain of cardboard boxes. it does also reveal a figure ( or two or three ) in the hall, so you better get moving. ]
Special Zombies: Charger A Charger B Hunter A Hunter B Smoker A Smoker B Spitter A Spitter B
Z O M B I E S
This cookie cutter Zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you.
C H A R G E R
Here comes the zombeef, and at ~20mph you better get the hell out of the way, unless, of course, you’re interested in becoming a painted smear on the wall. The ‘Charger’ is one of the special infected, having mutated into what’s essentially a brick shithouse on legs. Its bulky appearance can be a bit misleading… but this infected neither stumbles nor bumbles, instead spearheading the charge into unsuspecting groups of survivors to lay down a smackdown.
Something lingers at the corner of your vision. Watching. Waiting. Its heavy raspy breathing giving its position away more than anything else. Through the unnatural hazy smoke, you glimpse a tall lanky figure with four writhing tentacles in place of a mouth. Though just as you squint to get a closer look -- it's gone again. ... Or is it?
S P I T T E R
The Spitter is a gangly young lady whose proportions have been stretched out and stretched thin, leaving her body literally split at its seams. Bloody sinews of discolored flesh actively drip and drop off of her as she dawdles around, dead-eyed and slack-jawed. The Spitter might look brain-dead, but looks can be deceiving, and like a sharpshooter she can easily hauk the infection festering in her gut in your direction to burn away any hope you still have.
Each idol may attack up to two times per round unless you have the Molotov. Please follow the instructions on the Molotov to use.
Please choose the zombie(s) you are attacking before you roll, and roll !1d6 to determine the attack. Normal zombies are defeated on 4+. Special zombies are defeated on 5+.
Example turn-in: Hunter C - 3 Zombie A - 6
[ Plus include any flavor text that you would like ]
IMPORTANT! Please use Dice Parser instead of Nadeko, because if you're rolling more than one die Nadeko sorts the results, which messes with gameplay mechanics.
the Mototov Cocktail is a special* spawning throw-able weapon that engulfs the targeted area with flames for a couple of seconds, burning 1d6 common infected or ½ 1d6 special infected ( rounded up ). When you choose to use the molotov ( because you can hoard it for later if you like ) you'll spend both attack actions to do so.
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
[ childe grips the molotov and just... FUCK IT. runs into the horde like his pants are on fire, which they're going to be in a few seconds, he hurries over to the spitter and shoves the fucken molotov right into her gaping maw. ] Chew on this, [ and then he shoves the gun in there and fires... blowing her stupid face up! ]
[ 1... molotov, but also -1 spitter. ]
[ he's a little singed around the edges, BUT HE LOOKED FUCKEN COOL. ]
the Mototov Cocktail is a special* spawning throw-able weapon that engulfs the targeted area with flames for a couple of seconds, burning 1d6 common infected or ½ 1d6 special infected ( rounded up ). When you choose to use the molotov ( because you can hoard it for later if you like ) you'll spend both attack actions to do so.
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
[Time to redeem himself after the last fight...right?
He rushed in immediately, or rather, walks very slowly toward the charger to try to maximise the cool factor, casually lining everything up to slice off its head with one sword, and not even looking at it, stab the normal zombie in the head. He kicks it off with a shoe against its gut. Cool.
(Please watch, Childe)
5 @ charger b 4 @ normal]
kill, cw; mutilation, mauling, getting eaten - BLOCKABLE by idols with 2HP
This time, the Hunter's not pulling any punches. It leaps at Vergil like a zombullet from behind, knocking him to the ground and earning him a couple bruises, cuts, and scrapes. It pins him with its body, its clawed hand grabbing for his head as it starts applying an immense amount of pressure, one that slowly but surely starts piercing his skull. Vergil's thoughts scramble... but a deranged scream brings him back, at least momentarily. The smell of blood, fresh blood, works the hunter into a frenzy, so it quickly switches gears and sets to mutilating him... peeling him layer by layer by layer. All the blood, guts, and gore the hunter harvests are haphazardly thrown around, the FIERY CONBINI looking like a Jackson Pollock painting, and any remaining zombies shuffle over to feast on Vergil as he takes his dying breath.
[ he's patting himself down and putting out the personal fires when he notices vergil heading into the madness. the slow walk is extremely cool. the fact that he does that to a charger of all things makes it even cooler. ]
Conbini
[ it's not hard to tell from afar that the convenience store has been ransacked left, right, and center. all of its windows have been broken, meaning there's an abundance of glass shards sprinkled all over the pavement like confetti, so watch your step. on closer inspection, it looks like an attempt was made to barricade the front door shut, but it wasn't nearly enough to stop the hungry hungry zombies™ from breaking, entering, & feasting. ]
[ inside, it looks like the bull from the china shop metaphor dropped by... blindfolded. most of the other shelves are in pieces, but there are a couple that are just fallen or crushed. not that it really matters, because the merchandise is all over the floor. each step causes an ungodly amount of noise... the crunch of a can, the crinkle of a bag, or the crack of a container. it's a good thing you're not trying to be quie- oh! oh shit!!! ]
[ to the back of the conbini is a door that's been torn off its hinges, a couple of damaged planks hastily boarded to the doorway in an attempt to prevent anyone and anything from getting through. they tried, they failed, and they died. blood streaks the floor in a storage room turned office space, a mutilated corpse slumped at a desk with a cracked monitor broadcasting the EMERGENCY ALERT SYSTEM on repeat. though the colorful flashing IS annoying it eventually catches the partially hidden exit sign tucked behind a mountain of cardboard boxes. it does also reveal a figure ( or two or three ) in the hall, so you better get moving. ]
Zombie Encounter
Zombie A
Special Zombies:
Charger A
Charger B
Hunter A
Hunter B
Smoker A
Smoker B
Spitter A
Spitter B
Turn in: Defend Yourself
Please choose the zombie(s) you are attacking before you roll, and roll !1d6 to determine the attack. Normal zombies are defeated on 4+. Special zombies are defeated on 5+.
Example turn-in:
Hunter C - 3
Zombie A - 6
[ Plus include any flavor text that you would like ]
IMPORTANT! Please use Dice Parser instead of Nadeko, because if you're rolling more than one die Nadeko sorts the results, which messes with gameplay mechanics.
Re: Turn in: Defend Yourself
[ die spitter a and charger a for hurting childe and vergil. ]
GO TO HELL AND STAY THERE YOU FUCKERS!
GOT ITEM
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
Re: Turn in: Defend Yourself
[ 1... molotov, but also -1 spitter. ]
[ he's a little singed around the edges, BUT HE LOOKED FUCKEN COOL. ]
Emet, catch! [ YEET! ]
Re: Turn in: Defend Yourself
He does have to stop and watch that. Clearly impressed.]
Re: Turn in: Defend Yourself
Re: Turn in: Defend Yourself
Re: Turn in: Defend Yourself
He's aiming for the junk in the convenient store as much as the zombies. More fuel for the fire. (3)]
Re: Turn in: Defend Yourself
GOT ITEM
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
Re: Turn in: Defend Yourself
He rushed in immediately, or rather, walks very slowly toward the charger to try to maximise the cool factor, casually lining everything up to slice off its head with one sword, and not even looking at it, stab the normal zombie in the head. He kicks it off with a shoe against its gut. Cool.
(Please watch, Childe)
5 @ charger b
4 @ normal]
kill, cw; mutilation, mauling, getting eaten - BLOCKABLE by idols with 2HP
Re: kill, cw; mutilation, mauling, getting eaten - BLOCKABLE by idols with 2HP
hunter - injure, cw; mauling & blood
Re: kill, cw; mutilation, mauling, getting eaten - BLOCKABLE by idols with 2HP
Re: kill, cw; mutilation, mauling, getting eaten - BLOCKABLE by idols with 2HP
Re: kill, cw; mutilation, mauling, getting eaten - BLOCKABLE by idols with 2HP
Re: kill, cw; mutilation, mauling, getting eaten - BLOCKABLE by idols with 2HP
Re: Turn in: Defend Yourself
Re: Turn in: Defend Yourself
Re: Turn in: Defend Yourself
Choose your path
2) To the right, is the onsen.
Re: Choose your path
Re: Choose your path
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Re: Choose your path
Discussion/Mingle
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Re: Discussion/Mingle
[Maybe he does need to exercise them more.]
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Also is there duct tape in the conbini?]
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