[ childe removes the massive polearm from his back and swings it at the pair of zombies ambling in the shitty alley... and one of them gets cut in half, the other stumbles on a broken bottle and falls into the oofshoot, so he MISSES! ]
Like a bull that's just been provoked, the Charger lowers its head and, surprise!, charges. It hits Caeli like a truck, slamming him into the nearest solid object hard enough to cause a shock-wave. On impact, the crunch of bone resounds, a harsh pain shooting straight to his arm. He's not going to need a doctor to tell him it's broken. It definitely sucks to have gotten injured (-1HP), but he might want to, instead, think about shaking the severe disorienting feeling that came from being partially tenderized... at least if he'd like to avoid being added to the menu.
the Mototov Cocktail is a special* spawning throw-able weapon that engulfs the targeted area with flames for a couple of seconds, burning 1d6 common infected or ½ 1d6 special infected ( rounded up ). When you choose to use the molotov ( because you can hoard it for later if you like ) you'll spend both attack actions to do so.
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.
Re: Turn in: Defend Yourself
[ 6 @ normal zombie a,
3 @ miss. ]
Charger - injury
Re: Charger - injury
GOT ITEM
*It will appear in circumstances of severe danger, assigned randomly to one+ of the remaining idol[s]. It can be passed to another idol for no penalty.