Imeeji Idol Productions ([personal profile] idolpro) wrote2022-09-26 05:51 pm

Drunk Cards - Monday session

RULES

  • Decide on a turn order. On your turn, draw a card using this handy-dandy card generator.
  • Each card has a challenge. If you refuse to perform the challenge, you must take a drink.
  • If you really do not want to play, you may forfeit. However, you will not be eligible to turn in your score for that session at the end.
  • No cheating. Some cards specifically ask the player to conceal the card until after an action is performed. However, you may not conceal your card in an attempt to avoid the challenge. If you do, you will be magically compelled to show the card AND take a drink. Similarly, if you lie during a challenge in order to avoid drinks or make someone else drink, you will be magically compelled to drink regardless of what the challenge was.

OOC NOTES

  • Powers are on, player items are available.
  • Drinks may be alcoholic or non-alcoholic. All types of drinks are provided, so pick whatever you'd like. Alcoholic drinks may cause loss of inhibition, but that's not magic. That's just how alcohol works.
  • No significant harm may come to other characters. Minor/sexy injuries are allowed, but if characters try to injure each other for real, they will find themselves magically unable to do so. For example, if a character tries to stab someone, the knife will suddenly (and permanently) turn into a harmless foam knife. Someone who uses a power to cause harm will suddenly find the power stops working mid-strike. A gun fired at another character will suddenly jam, etc.
  • Table assignments are here. You can rearrange yourselves however you like.

HOW TO WIN

  • Submit your scores here. Scoring ends 3 hours after game start AKA 9 PM PST / Midnight EST. You can keep threading after that if you want, though.
  • 3 winners are individuals who have had the least number of drinks.
  • 3 winners are units who have taken the fewest average number of drinks.
  • You may play in as many sessions as you like. Choose your best session for turn-in.
cloudretainer: (10)

Re: Round 1 (Nyx)

[personal profile] cloudretainer 2022-09-27 01:39 am (UTC)(link)
[If it hadn't been for someone reading the card to him just now, she wouldn't have known he was blind, and would be saying something bitingly sarcastic right now. Now she just sounds curious instead.]

Be you truly bereft of sight?
drownout: (〇17)

Re: Round 1 (Nyx)

[personal profile] drownout 2022-09-27 01:40 am (UTC)(link)
Yes, mostly... I'm sorry for making assumptions before, I haven't known our captors to bring someone here who wouldn't be able to access the phones and such.
cloudretainer: (9)

Re: Round 1 (Nyx)

[personal profile] cloudretainer 2022-09-27 01:43 am (UTC)(link)
Without sight, one presumes you must find the abilities of the phone inaccessible as well, no?
drownout: (〇11)

Re: Round 1 (Nyx)

[personal profile] drownout 2022-09-27 01:45 am (UTC)(link)
A lot of its functions have been made accessible to those who can't see, apparently. Ah, I guess you'd be able to use it with your voice too even if you can't hold it...
cloudretainer: (10)

Re: Round 1 (Nyx)

[personal profile] cloudretainer 2022-09-27 01:51 am (UTC)(link)
Most fortuitously, one has been assigned to a troupe by the name of "the future is now", and has recently obtained a "unit ability" that allows for the usage of the phone through the power of one's mind alone! Thus, one is able to use it when it is in one's proximity.

However, it is quite slippery and difficult to carry, thus one has cached it in a certain bush for safekeeping for now.