Each card has a challenge. If you refuse to perform the challenge, you must take a drink.
If you really do not want to play, you may forfeit. However, you will not be eligible to turn in your score for that session at the end.
No cheating. Some cards specifically ask the player to conceal the card until after an action is performed. However, you may not conceal your card in an attempt to avoid the challenge. If you do, you will be magically compelled to show the card AND take a drink. Similarly, if you lie during a challenge in order to avoid drinks or make someone else drink, you will be magically compelled to drink regardless of what the challenge was.
OOC NOTES
Powers are on, player items are available.
Drinks may be alcoholic or non-alcoholic. All types of drinks are provided, so pick whatever you'd like. Alcoholic drinks may cause loss of inhibition, but that's not magic. That's just how alcohol works.
No significant harm may come to other characters. Minor/sexy injuries are allowed, but if characters try to injure each other for real, they will find themselves magically unable to do so. For example, if a character tries to stab someone, the knife will suddenly (and permanently) turn into a harmless foam knife. Someone who uses a power to cause harm will suddenly find the power stops working mid-strike. A gun fired at another character will suddenly jam, etc.
I am glad that it is not detestable for you. I have not begun to rot yet. I had thought I ought to purchase embalming fluid, but so far it seems unnecessary.
Re: Round 2
Re: Round 2
Deal.
Re: Round 2
[ Presenting...!! His hand! ]
I am sorry it is the hand of a corpse, but it is all that I can offer.
Re: Round 2
It feels quite fine, actually.
Re: Round 2
Re: Round 2
Ah, I don't think that's necessary at this time...
Re: Round 2
Re: Round 2