Bomb Game: BAD END=DEAD END edition

[ you open your eyes to find yourself in a room that might look familiar if you just so happened to be a certified zombie survivalist. however, if you were lucky enough to avoid the zombie meet & greet, then welcome to the dankest heckhole in tokyo-f. ]
[ the overhead lights flicker often enough to instantly grind your gears, while simultaneously doing next to nothing to illuminate the dilapidated little room. though a chorus of moans and groans rise from outside, all the doors and windows are securely barricaded, making the shambling monsters a non-issue... though it's possible their existence alone may put you on edge. ]
[ or maybe that's the -fsssst- sound, a subtle hissing coming from what could have passed for fire sprinklers. for the duration of the game a colorless and odorless gas is going to be filling the room, one that clouds judgements and exacerbates anxiety. but, hey!, that's what the janky table and busted chairs in the corner of the room featuring cold tea and dry biscuits is for - a carefully curated space for you and yours to kick back, relax, and KEEP TALKING. ]
[ the center of the room is where the main event sits, a BOMB, with several thick cords snaking out from it connecting to a bunch of different buttons. the entire thing is housed in an unbreakable glass cube, with only the buttons in reach of your grubby hands. a tv screen is suspended overhead, currently displaying the rules & winning conditions, but that's all about to change... ]
[ in the meantime feel free to enjoy a particularly messy wall, one stained with all sorts of things from the last bunch that tried


Round 1
Puzzle 1
Turn In
Re: Turn In
pressing both I buttons.]
Re: Turn In
Good job.
But I'm taking the first I, just so you know.
Re: Turn In
...I knew I forgot something.
Results
SAFE
And wait.
....And wait.
Hmmmmm. Well, they say that no news is good news, and you don't feel any different. And is it just a trick of the light, or does the countdown on the bomb seem to be slowing down.
Congratulations. It looks like you cut the correct wire. ]
Discussion
Re: Discussion
Awwww, come on. A fucking puzzle? We're so fucked.
Round 2
Puzzle 2
Turn In
Re: Turn In
Results
SAFE
And wait.
....And wait.
Hmmmmm. Well, they say that no news is good news, and you don't feel any different. And is it just a trick of the light, or does the countdown on the bomb seem to be slowing down.
Congratulations. It looks like you cut the correct wire. ]
Discussion
Re: Discussion
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[But in return you have to listen to him explain it too.]
Each line and space relates to a letter from "a" to "g". If you take into account the notes as their written and the letters provided you get "damage control".
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So that's probably the safe button. What about the rest of this shit in the middle?
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D Major has two sharp notes-- "F" and "C" in that order. G Minor has two flat notes-- "B" and "E".
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Unless it's another code. First six letters are A, B, C, D, E, F. If we knock out the ones you mentioned, that leaves A and D. I'm guessing they'd normally be the safe ones, but since those fuckers took one of the safe buttons away, that means now one of 'ems the kill button.
So? Which one is it?
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However, if you switched to G minor in the second, the last note would be flat. As the sixth "letter" in the word damage, it may be significant.
1/
Re: 1/
That's why I think it refers to the first word. After all.
"Dama" being in the first section and that section being "D Major" and "ge" being in the second where it's "g minor" is pretty well thought out itself~
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Anyway, what I was saying was, in the first round, that fucker said the first safe button was getting taken, so if I'm right and A and D or fucking 1 and 4 are the safe buttons, then A's the one that would've been taken. Which makes D the last safe one.
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D4]If I'm wrong and we get blown to hell, you can say 'I told you so' after we're put back together.
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[But he's leaving this to his "reliable senior". It's fine.]
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