[The goblin is SO CONCERNED ABOUT BEING LATE that he doesn't see Fox until it's... too late-- it was running very fast and now tries to stop himself from crashing into him and slips up and falls, apparently this goblin is not very good at being a goblin.]
Fight System
This battle system is turn-based. An action’s success will be decided with a simple dice roll to be specified in chan. Success against an enemy can be measured in successful attacks and weapon class.
Weapon class: You can check a weapon’s class in its Stacia Window. A successful attack made with a Class 5 weapon may not kill a Goblin in one strike, but a successful attack made with a Class 15 weapon will! Try to find and wield stronger weapons for a better chance at a one-hit KO. Stronger foes will require better weapons-- or many, many turns and a lot of luck. This feels like a paid gacha endorsement, but it’s not. You have to explore and level up. You can’t whale for this.
Imagination (Appendix): You can bypass the need for a dice roll by using the power of imagination in certain ways! My System 3 description wasn’t complete due to c&p fail, so this is a good time to remedy that.
No matter what you do, you will always need a catalyst of some sort. For example, you may be able to Imagine a whip becoming a snake and have the snake perform an attack (why would you) (well, maybe you want to poison your enemy?!), but you won’t be able to summon a snake out of nowhere, or to turn a dagger into a snake unless you get really creative with your justification of why a snake might arguably have the shape of a dagger in a dormant state. We’d have to roll dice for this because of how far-fetched it would be. You can make your weapon bigger, but you can’t change its Class to a higher one.
Basically, you cannot use the power of imagination to override the mechanics in place, but you can use it to maximize your chances.
Please don’t consult whether something can be done or not OOCly! Let your characters the limits of this for themselves if need be (and avoid giving other people ideas in chan).
no subject
This battle system is turn-based. An action’s success will be decided with a simple dice roll to be specified in chan. Success against an enemy can be measured in successful attacks and weapon class.
Weapon class: You can check a weapon’s class in its Stacia Window. A successful attack made with a Class 5 weapon may not kill a Goblin in one strike, but a successful attack made with a Class 15 weapon will! Try to find and wield stronger weapons for a better chance at a one-hit KO. Stronger foes will require better weapons-- or many, many turns and a lot of luck. This feels like a paid gacha endorsement, but it’s not. You have to explore and level up. You can’t whale for this.
Imagination (Appendix): You can bypass the need for a dice roll by using the power of imagination in certain ways! My System 3 description wasn’t complete due to c&p fail, so this is a good time to remedy that.
No matter what you do, you will always need a catalyst of some sort. For example, you may be able to Imagine a whip becoming a snake and have the snake perform an attack (why would you) (well, maybe you want to poison your enemy?!), but you won’t be able to summon a snake out of nowhere, or to turn a dagger into a snake unless you get really creative with your justification of why a snake might arguably have the shape of a dagger in a dormant state. We’d have to roll dice for this because of how far-fetched it would be. You can make your weapon bigger, but you can’t change its Class to a higher one.
Basically, you cannot use the power of imagination to override the mechanics in place, but you can use it to maximize your chances.
Please don’t consult whether something can be done or not OOCly! Let your characters the limits of this for themselves if need be (and avoid giving other people ideas in chan).
In all cases, spatial resources will be consumed.
[You have the chance for a first strike!]