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Heart Soldier Senshi
When the game starts, you find something grabbing onto your ankle and dragging you under the ballpit until you find yourself sitting on a disco floor platform with your team. It is only being held up by eleven balloons.
You make decisions on a cool arcade machine where you can SELECT A TEAM'S BALLOON. If a character is blind or has no hands or smth, you can assume things can be read to you and you can automatically pick through your speech. Thanks, Alexa.
If you look over the platform, you can see a lot of sparkling rainbow spikes below.
You make decisions on a cool arcade machine where you can SELECT A TEAM'S BALLOON. If a character is blind or has no hands or smth, you can assume things can be read to you and you can automatically pick through your speech. Thanks, Alexa.
If you look over the platform, you can see a lot of sparkling rainbow spikes below.

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This is about our lives. And the only ones who can do anything to protect them is us, unless we keep laying down to die. I'm tired of watching it happen.
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Cause we got a shot to get through this without hurting anyone we care about - for once - and we're getting ready to throw it in the trash.
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Because last I checked we couldn't even agree on three. Minimum.
There's no such thing as avoiding difficult choices in these games.
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We're talking about taking the choices we got and running damage control.
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So why does "damage control" never involve your own life?
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I just - we don't get much say, most times. There's all bad choices, or the choice is fake, or there's no way around hurting the people we don't wanna hurt.
We finally get a game where we can play low, I don't wanna give that up like it's nothing.
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Everyone is guessing blindly, not knowing how everyone is voting. If they had some way of knowing, I'm sure at least some of them would have considered things differently.
Either way, rather than worrying about returning things an eye for an eye, or whether or not people love us enough to spare us--I would rather make a choice that we can live with afterward.
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That's what I'm trying to do. But since I don't think playing light and sealing everyone's deaths is a choice I can live with, I'm not sure there's an agreement to be had here.
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... If we played a little more moderately--picked two units this time--would that be sufficient?
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