Entry tags:
ViewScream: LiliS
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”
A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.
ROLE: MEDICAL
Available solutions:
To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.
It quickly becomes apparent, in fact, that you will very much need their help—
Quick Links: How to Play | Rules | Bridge | List of Roles
A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.
Available solutions:
- Vascular Nanite Reparatory Fleet
- Extracellular Centrifuge
- Retroviral Pathogen Sequencer
To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.
It quickly becomes apparent, in fact, that you will very much need their help—

PROBLEMS
THEMiS's A.I. echoes throughout your quarters, pleasant even in the words she says: "Alert. Barrier integrity compromised. Parasitic lifeforms detected to be beyond this door. Recommended suggestion: exterminate lifeforms with bioweapons."
Something that looks like a slime mold is creeping over the door, visible through the window in the sealed bulkhead. That definitely wasn’t there before. And you can hear scratching sounds—like the mold is clawing at the barrier.
Psionics
There’s something at the corner of your eye—no, the other corner—no, it’s writhing beneath your skin—
Wait. It’s none of those things. All of this is just in your mind; there’s a creeping paranoia that borders on madness. Then you notice it: the broken canister in the corner of the room, its contents already dispersed. Whatever was in there is clearly beginning to work its way through your brain. The effects are easy enough to ignore, now that you realize what’s going on… but they’re only going to get worse.
Weapons
Red alerts on your monitor are always a good sign, right? What about alarm bells? Warning signs with hazard symbols that say "ENEMY DETECTED"? Hmmm, no? Not into it?
Well, you can do something about that! ... If you had operational weapons.
You can see several dots on the radar rapidly approaching—in fact, they’re surrounding every path past the sealed bulkgate. You peer through the window, and see the first of the swarm: many-legged, chitinous, its carapace shimmering green and purple as it chitters its enormous, saw-like mandibles. At least it’s only about the size of a large cat…. but it seems to be bringing hundreds and hundreds of its closest friends.
Hey, maybe you should get those weapons checked out?
DISCUSSION
Re: DISCUSSION
TURN IN
Re: TURN IN
Vascular Nanite Reparatory Fleet - ZRAEL
Extracellular Centrifuge - Taisho
TECH RECEIVED
You receive the following Real Space Technology:
Problem type: Xenobiology
Tech received: None
Description provided:
Result:: FAILURE
Problem type: Psionics
Tech received: Cortical Net Harness
Description provided: The harness is applied as a net-like helmet that sinks in and melds with the scalp. Once applied, it de-agitates the outer layer of the brain and regulates thought waves back to regular functioning.
Result:: SUCCESS
Problem type: Weapons
Tech received: Phase-Shifted Tachyon Missiles
Description provided: A missile that can fire faster than the speed of light and through dimensional barriers, this is a weapon that can obliterate its target on this and any other plane of reality.
Result:: FAILURE
RESULT: DIE IN SPACE
They stretch out, grabbing the nearest food source—you—by your ankles, dragging you into the soft moss. The texture is unpleasant, slime is slime—and it's corrosive, harsh against your clothes and skin, but you can't move away as the mold completely pulls you into its slimy core.
Be patient with it, though: the slime colony will take some time to finish absorbing you.
And yet that is not even the worst of your problems.
Your weapons are not repaired—worse yet, the bulkhead is starting to buckle and shred under the pressure of those gnawing mandibles.
It seems like there’s no end to the swarm, nor the insistent, terrible scraping sound of jaws against metal bulkhead, chiseling away at the inches of thick metal between you and certain death with the occasional audible hiss of the acid secreted from their jaws melting through the floor outside. Even barricaded across the room, you can see them clambering over each other, piled high enough to be visible through the plasteel window.
Then, there’s a concert of awful tearing sounds of the last few millimeters of metal being ripped away from the door, and then a riot of chittering is all you can hear as the swarm pours through the widening gap. The sickly-sweet smell of acid-burnt flesh fills the air as the creatures fall upon you. The last thing you see is an explosion of red and white-hot pain at the edges of your vision as it turns to bury its mandibles in your chest.