Entry tags:
3 WAY PRISONER'S DILEMMA: BAD END=DEAD END
[ The room you wake up in is barren. The floor, walls, and ceiling are all metal, and the only furnishings are a large television-sized touchscreen monitor and a massive pane of glass cutting through the room, separating Prisoner from the rest of the unit. You can beat against the glass as much as you like, but it won't break. Both the touchscreen monitor and the elevator doors are on the same side of the room as everyone but the hostage.
Once Mukuro finishes his intro spiel, the monitor display switches to a catalogue of pictures of flowers, each with their name, associated meaning, and a checkbox underneath them: ]
Once Mukuro finishes his intro spiel, the monitor display switches to a catalogue of pictures of flowers, each with their name, associated meaning, and a checkbox underneath them: ]
Amaryllis (Red&White) - Talkative
Baby's Breath - Purity of Heart
Calla Lily (White) - Maidenly Desire
Camellia (Red) - Perish with grace
Camellia (White) - Waiting
Cherry Blossom - Transience of all things
Foxglove - Insincerity
Hydrangea (Blue) - Heartlessness
Iris - Faithfulness
Lantana - Change of Heart
Marigold - Despair
Morning Glory - Willful promise
Mountain Laurel (Red) - Ambition
Oleander - Caution
Poppy (Red) - Fun-loving
Poppy (White) - Rejoice
Poppy (Yellow) - Success
Tulip (Red) - Fame/Charity/Trust
Yarrow (White) - Conflict

Re: DISCUSSION
Try signaling who's prisoner here first. Put a warning, if you have to, but there shouldn't be decisions made on the first round.
Re: DISCUSSION
How the hell am I supposed to describe you as a flower? Black isn't exactly a popular choice.
Re: DISCUSSION
[fucking please, don't bullshit.]
Re: DISCUSSION
Guess this conflict one suits the unit.
Re: DISCUSSION
... throw in a red Camellia for good measure.
[if i go down, i go down with fucking style]
Re: DISCUSSION