[She leans wildly with the explosion but doesn't lose her balance (thanks, Stability)--recovers, using the momentum to pull back around and try to punch Furfs in the face. This is most definitely a much better plan than wasting any time worrying about the ringing in her ears or the humming in her teeth or the pained cries behind her that are maybe a little 100 percent her fault.
Not that there's much left at the end of her arm but sparks and a spool of some space-aged material, but impossible is nothing, and bludgeoning damage is bludgeoning damage. Growls out another Appel to be able to get further than just dribbling some of the weird goop weeping out her stump onto his suit.
If that hits (or honestly, even if it doesn't), she'll keep going, even try for a grapple--less because she thinks she's got a chance and more to draw attention from the boys 'til they're close enough to hit this asshole]
Re: PLAYER RE/ACTION
[She leans wildly with the explosion but doesn't lose her balance (thanks, Stability)--recovers, using the momentum to pull back around and try to punch Furfs in the face. This is most definitely a much better plan than wasting any time worrying about the ringing in her ears or the humming in her teeth or the pained cries behind her that are maybe a little 100 percent her fault.
Not that there's much left at the end of her arm but sparks and a spool of some space-aged material, but impossible is nothing, and bludgeoning damage is bludgeoning damage. Growls out another Appel to be able to get further than just dribbling some of the weird goop weeping out her stump onto his suit.
If that hits (or honestly, even if it doesn't), she'll keep going, even try for a grapple--less because she thinks she's got a chance and more to draw attention from the boys 'til they're close enough to hit this asshole]