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3 WAY PRISONER'S DILEMMA: avante en garde
[ The room you wake up in is barren. The floor, walls, and ceiling are all metal, and the only furnishings are a large television-sized touchscreen monitor and a massive pane of glass cutting through the room, separating Nemesis from the rest of the unit. You can beat against the glass as much as you like, but it won't break. Both the touchscreen monitor and the elevator doors are on the same side of the room as everyone but the hostage.
Once Mukuro finishes his intro spiel, the monitor display switches to a catalogue of pictures of flowers, each with their name, associated meaning, and a checkbox underneath them: ]
Once Mukuro finishes his intro spiel, the monitor display switches to a catalogue of pictures of flowers, each with their name, associated meaning, and a checkbox underneath them: ]
Amaryllis (Red&White) - Talkative
Baby's Breath - Purity of Heart
Calla Lily (White) - Maidenly Desire
Camellia (Red) - Perish with grace
Camellia (White) - Waiting
Cherry Blossom - Transience of all things
Foxglove - Insincerity
Hydrangea (Blue) - Heartlessness
Iris - Faithfulness
Lantana - Change of Heart
Marigold - Despair
Morning Glory - Willful promise
Mountain Laurel (Red) - Ambition
Oleander - Caution
Poppy (Red) - Fun-loving
Poppy (White) - Rejoice
Poppy (Yellow) - Success
Tulip (Red) - Fame/Charity/Trust
Yarrow (White) - Conflict

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The one where we all go home, preferably in the same number of pieces we came in?
Maybe--most people are going to think it means the name, right? That's easier to say with flowers, I think.
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...The best chance of that is to default to betraying both, but try to get them to trust us. If just one does, you'll be safe. If neither do...you'll receive the greater consequence, whatever that means. But at least we'll avoid the worst-case situation for sure.
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...When do we get the message to know who they are?
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[she does not seem to think they will get lucky]
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anyway, while they're waiting for responses...]
...Nemesis...what kind of consequence are you willing to endure? If you had to, I mean.
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1, both trust us. You're safe, because we betrayed them.
2, one trusts us, the other doesn't. You're still safe, because we betrayed one.
3, neither trusts us. Then you'll get the greater consequence.
So if we betray both but try to make at least one trust us... That has to highest possible chance of your safety, but also a greater potential harm.
Trusting both and trying to get them both to trust us...all it takes is just one team betraying us and that's it, you'll get the worst outcome. And even if we succeed, at best you'll get "a minor consequence." Is that really worth it?
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We can pay sensitIV to heal what you can't heal yourself. Can we do that if you'll never be the same? I don't think so.
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