sensitIV
[ You spill out of the elevator into the Bloody Room— the elevator is gone when you look back.
How . . . how appropriately named. It looks like it used to be someone's bedroom - a child's, perhaps, from how the walls have bright colors and animal print, although the colors have long since faded and the animal print is peeling. Now it looks creepy with all of the blood - and there is a lot. Did a murder happen here? Did two? Three? No matter the number, it seems like it's not enough to explain the numerous bloody handprints that claw up all four walls, reaching even the ceiling, and after a certain point below it seems like the whole room was flooded with blood, matching mid-waist on average. That's really concerning!
Aside from . . . all the blood, there is a twin sized bed - the mystery, really, is how this bed ended up not being so bloody; although there are stains against the wood that indicate handprints, the sheets themselves are mostly clean and white except for one adult-sized handprint on the corner. Across it, there is a bureau with an array of what look like happy family photos—except they become less and less happy as time goes on.
You can't help looking at the photos, and feel a tightening in your chest and a flood of emotions overwhelms you briefly-- ugly pathos, a sorrow so deep it lances you straight to your core and despair drains out. The unfairness of the world, the world that heaps yet more trauma upon trauma, that ladles it out to everyone: no matter how undeserving, how young. You would take them away, before it can do any worse. If it's in your hands, it won't even hurt— none of these feelings are yours. They exist like reading a letter, a record of someone else's thoughts, someone else's life tucked away inside an envelope. You could open it again, read it until you could imagine it real, but why would you want to? But if you lose your sanity, or are damaged too far, that envelope will open and it will be read again, loud enough to drown you out.
There is an empty frame on the bureau, no photograph yet inside.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (make someone view a prior trauma in your cursed photo frame) as well as the item that you've been given (a golden frame). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: South. ]
How . . . how appropriately named. It looks like it used to be someone's bedroom - a child's, perhaps, from how the walls have bright colors and animal print, although the colors have long since faded and the animal print is peeling. Now it looks creepy with all of the blood - and there is a lot. Did a murder happen here? Did two? Three? No matter the number, it seems like it's not enough to explain the numerous bloody handprints that claw up all four walls, reaching even the ceiling, and after a certain point below it seems like the whole room was flooded with blood, matching mid-waist on average. That's really concerning!
Aside from . . . all the blood, there is a twin sized bed - the mystery, really, is how this bed ended up not being so bloody; although there are stains against the wood that indicate handprints, the sheets themselves are mostly clean and white except for one adult-sized handprint on the corner. Across it, there is a bureau with an array of what look like happy family photos—except they become less and less happy as time goes on.
You can't help looking at the photos, and feel a tightening in your chest and a flood of emotions overwhelms you briefly-- ugly pathos, a sorrow so deep it lances you straight to your core and despair drains out. The unfairness of the world, the world that heaps yet more trauma upon trauma, that ladles it out to everyone: no matter how undeserving, how young. You would take them away, before it can do any worse. If it's in your hands, it won't even hurt— none of these feelings are yours. They exist like reading a letter, a record of someone else's thoughts, someone else's life tucked away inside an envelope. You could open it again, read it until you could imagine it real, but why would you want to? But if you lose your sanity, or are damaged too far, that envelope will open and it will be read again, loud enough to drown you out.
There is an empty frame on the bureau, no photograph yet inside.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (make someone view a prior trauma in your cursed photo frame) as well as the item that you've been given (a golden frame). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: South. ]

Item
Your cellphone tells you what will happen if you hold the frame so an item or a person shows up behind it. It a room would give you an item, you can instead have the runner to give you the next item in the stack, instead. You cannot see what that item is before you take it, but it will appear in the frame, and when it is taken away, the character will have acquired the new items instead. If used on a person, the photograph displays an image of a traumatizing memory, and they relive some of their feelings from that time. [They do not need to write up a whole memory write up, they can just write something along the lines of: the photograph shows them, a bloody sword in hand, or the photo shows the door of their room, locked, etc. Characters react as if they're reliving their feelings from that time, be it having sudden phantom pains, crying, etc. The person afflicted by the frame chooses what image and reaction the character has OOCly. ]
Traitor Goal:
[ Your traitor goal is to use the photograph frame to show them the true form of the world, in the form of their bad memories, and then save them from the big bad world via murder.
You have no desire to and receive no points for committing this act on a unitmate. ]
Session 1 Discussion
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item count
golden frame
armor
brass bell
locket
candle
snake oil
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No--
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Session 4 Discussion
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Session 6 Discussion
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ok let's go ]
Session 7 Discussion
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... I really fucking hate this.
[sighs. picks up his candle holder and the picture frame and exits into the Laundry Room.]
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Session 8 Discussion
Session 9 Discussion
Session 10 Discussion
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honestly, he's just unhappy to be here.
stares at the door wearily.]
Round three...
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Leviathan's Sanity Break
That corner of your mind that you weren't touching before, because it wasn't yours, not something of you is no longer held back. You can't be you right now-- you're in too much pain, too much agony. And this thing is clear. Vengeance is sharp and sure, and it tells you the story and what you need to do next:
Sanity break effects: you may continue to play your character as mostly their normal self, but in pursuit of this goal, through whatever justification you prefer.
You may also play it with the vengeful spirit's personality overlaid on your character to some degree: if you choose to play with this, your character may become both overprotective and overreactive-- any little hurt is the end of the world. This could be used to play a character as blowing any hurt or terror people have faced in the house as an excuse to help "ease their pain" and kill them so they can escape their pain. Alternatively, this can be used to have them actively seek to inflict despair or sadness on others, because they want others to understand that what they're doing is protective. They may be overly kind and two-faced, saying whatever they think others will want to hear, so they don't have to suffer before they're betrayed and brought to peace in the end. This could also be played with them trying to proselytize, and convince others of the pain and despair of the world, to agree with them so they die without worries, aware it was the best thing to do in this situation. All of these aspects are optional, and may be individually played up or toned down to whatever degree would be fun for you, so long as they ultimately motivate your character to pursue the traitor goal.
Traitors are aware of the full layout of the house, which can be found here. ]
Session 18 Discussion
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Session 20 Discussion
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makes an extremely frustrated sound.]
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Session 21 Discussion
Session 22 Discussion