Entry tags:
Betrayal - sensitIV
[ You spill out of the elevator onto a Bloody Room— the elevator is gone when you look back.
How . . . how appropriately named. It looks like it used to be someone's bedroom - a child's, perhaps, from how the walls have bright colors and animal print, although the colors have long since faded and the animal print is peeling. Now it looks creepy with all of the blood - and there is a lot. Did a murder happen here? Did two? Three? No matter the number, it seems like it's not enough to explain the numerous bloody handprints that claw up all four walls, reaching even the ceiling, and after a certain point below it seems like the whole room was flooded with blood, matching mid-waist on average. That's really concerning!
Aside from . . . all the blood, there is a twin sized bed - the mystery, really, is how this bed ended up not being so bloody; although there are stains against the wood that indicate handprints, the sheets themselves are mostly clean and white except for one handprint on the corner. It's also entirely too big for a child, sized for an adult; across it, there is a vanity and several full-length mirrors aligned to allow someone to look at themself in every angle. Sitting on the vanity is a white veil, flowery and sheer; hanging on one of the mirrors is one near-perfectly intact bridal dress, completely in white - except for the bloody handprint square against the chest.
You can't help looking at the veil, the dress - and feel a tightening in your chest and a flood of emotions overwhelms you briefly - jealous, ugly, and lonely. Spiteful-- fine, so unwanted were they? Then this would be the end of it. A death that would marr the happiness the other sought to obtain by abandoning it, and the letter penned at the desk would make certain everyone knew whose feet to lay blame out. A knife in the drawer ready to be buried in the wrists and soon everything would be done— none of those feelings are yours. They exist like reading a letter, a record of someone else's thoughts, someone else's life tucked away inside an envelope. You could open it again, read it until you could imagine it real, but why would you want to? But if you lose your sanity, or are damaged too far, that envelope will open and it will be read again, loud enough to drown you out.
A ring sits on the vanity, with Exael's hologram sitting backwards at the chair there facing towards you and reflecting in none of the mirrors. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (bring someone to the altar and murder them, or otherwise make out with them and then kill them) as well as the item that you've been given (ring). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: West. ]
How . . . how appropriately named. It looks like it used to be someone's bedroom - a child's, perhaps, from how the walls have bright colors and animal print, although the colors have long since faded and the animal print is peeling. Now it looks creepy with all of the blood - and there is a lot. Did a murder happen here? Did two? Three? No matter the number, it seems like it's not enough to explain the numerous bloody handprints that claw up all four walls, reaching even the ceiling, and after a certain point below it seems like the whole room was flooded with blood, matching mid-waist on average. That's really concerning!
Aside from . . . all the blood, there is a twin sized bed - the mystery, really, is how this bed ended up not being so bloody; although there are stains against the wood that indicate handprints, the sheets themselves are mostly clean and white except for one handprint on the corner. It's also entirely too big for a child, sized for an adult; across it, there is a vanity and several full-length mirrors aligned to allow someone to look at themself in every angle. Sitting on the vanity is a white veil, flowery and sheer; hanging on one of the mirrors is one near-perfectly intact bridal dress, completely in white - except for the bloody handprint square against the chest.
You can't help looking at the veil, the dress - and feel a tightening in your chest and a flood of emotions overwhelms you briefly - jealous, ugly, and lonely. Spiteful-- fine, so unwanted were they? Then this would be the end of it. A death that would marr the happiness the other sought to obtain by abandoning it, and the letter penned at the desk would make certain everyone knew whose feet to lay blame out. A knife in the drawer ready to be buried in the wrists and soon everything would be done— none of those feelings are yours. They exist like reading a letter, a record of someone else's thoughts, someone else's life tucked away inside an envelope. You could open it again, read it until you could imagine it real, but why would you want to? But if you lose your sanity, or are damaged too far, that envelope will open and it will be read again, loud enough to drown you out.
A ring sits on the vanity, with Exael's hologram sitting backwards at the chair there facing towards you and reflecting in none of the mirrors. If you have questions and she's not busy with hosting or another unit, she'll appear here to answer them.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (bring someone to the altar and murder them, or otherwise make out with them and then kill them) as well as the item that you've been given (ring). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: West. ]

Item
Your cellphone tells you what will happen if you wear it. If you attack an opponent that still has sanity left to them, you can attack with Sanity instead of Might. Your opponent then defends with Sanity, and damage is mental instead of physical. ]
[ Use the discussion headers to speak to unitmates in the same session as you. Otherwise, note that you are ready to start exploring the mansion under the header and the next room will be made available to you. ]
Session 1 Discussion
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Session 3 Discussion
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Starting to get wise that this is just how shit is now. But more concerning Lucifel is missing again....
Well. He's not staying in this room. Heading West. ]
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[like I approve of the aesthetic in theory but--]
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Session 5 Discussion
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Is this a reset? Loki-san...?
[... nothing. apparently Loki's got this round off. well. okay. he deserves a rest, and it's not like he's dead after being buried alive by his crush or anything, so I'm sure it's fine, right.
grabs the ring and heads out the door.]
Session 6 Discussion
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he is immediately breaking the glass on the vanity. and picking up the biggest resulting shard of glass that he can carry.
also, he appears to be covered in wet dirt and riddle with bullet holes. though as he turns to Santa and Anubis he gives a smile. ]
I'm happy to see you're still here Santa, Anubis. Do you want to go west?
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Session 7 Discussion
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bye, nine.
... and the medkit still refuses rolls. okay. well. takes a deep breath.]
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Session 8 Discussion
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L-Loki-san - ?
[ looking around D: D: D: ]
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...
lucifel's loot
Session 9 Discussion
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His t-shirt has a similar problem: a bloodstain spreads down from the neck to his chest. It’s on his sweater, too.
Also, the problem with white hair is that it does nothing to conceal the mess of dried blood at the back of his head. He reaches up to touch it, and sighs.]
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Session 10 Discussion
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... ugh.
[but he's going to pull a Loki and break one of the mirrors to grab a shard as a makeshift weapon. he hacks off a corner of a sheet to wrap around his hand so that he doesn't accidentally cut himself.]
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Session 11 Discussion
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which is all of you. where you at. he's back again and feeling real clingy.
also, at this point he's just getting rid of his shirt entirely. there are so many bullet holes it doesn't even resemble a shirt anymore. there's some new blood in his hair though. ]
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except for the part where he yells in frustration and kicks over the chair pretty much immediately upon realizing a reset happened.]
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1/2
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EXAEL
Re: EXAEL
.... staring hard at her. ]
You've got an awful sense of humor.
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TRAITOR GOAL
Dantalion Loki Kalervo Svantovit Rebel Rebel's Sanity Break
That corner of your mind that you weren't touching before, because it wasn't yours, not something of you is no longer held back. You can't be you right now-- you're in too much pain, too much agony. And this thing is clear. Vengeance is sharp and sure, and it tells you the story and what you need to do next:
Sanity break effects: you may continue to play your character as mostly their normal self, but in pursuit of this goal, through whatever justification you prefer.
You may also play it with the vengeful spirit's personality overlaid on your character to some degree: in this case, your character may become deeply suspicious and resentful of all affection anyone else shows them. They might become more vindictive and spiteful, and/or could also become more generally emotionally volatile and prone to crying jags or hysterics. They may just hate the idea of anyone being happily in love, and may be inclined to seduce others just to betray them and teach them what love is really like. All of these aspects are optional, and may be individually played up or toned down to whatever degree would be fun for you, so long as they ultimately motivate your character to pursue the traitor goal.
Traitors are aware of the full layout of the house, which can be found here. ]
Marigold Foxglove Nuestra Señora de la Santa Muerte's Sanity Break
That corner of your mind that you weren't touching before, because it wasn't yours, not something of you is no longer held back. You can't be you right now-- you're in too much pain, too much agony. And this thing is clear. Vengeance is sharp and sure, and it tells you the story and what you need to do next:
Sanity break effects: you may continue to play your character as mostly their normal self, but in pursuit of this goal, through whatever justification you prefer.
You may also play it with the vengeful spirit's personality overlaid on your character to some degree: in this case, your character may become deeply suspicious and resentful of all affection anyone else shows them. They might become more vindictive and spiteful, and/or could also become more generally emotionally volatile and prone to crying jags or hysterics. They may just hate the idea of anyone being happily in love, and may be inclined to seduce others just to betray them and teach them what love is really like. All of t[ ]hese aspects are optional, and may be individually played up or toned down to whatever degree would be fun for you, so long as they ultimately motivate your character to pursue the traitor goal.
Traitors are aware of the full layout of the house, which can be found here. ]
Anubis's Sanity Break
That corner of your mind that you weren't touching before, because it wasn't yours, not something of you is no longer held back. You can't be you right now-- you're in too much pain, too much agony. And this thing is clear. Vengeance is sharp and sure, and it tells you the story and what you need to do next:
Sanity break effects: you may continue to play your character as mostly their normal self, but in pursuit of this goal, through whatever justification you prefer.
You may also play it with the vengeful spirit's personality overlaid on your character to some degree: in this case, your character may become deeply suspicious and resentful of all affection anyone else shows them. They might become more vindictive and spiteful, and/or could also become more generally emotionally volatile and prone to crying jags or hysterics. They may just hate the idea of anyone being happily in love, and may be inclined to seduce others just to betray them and teach them what love is really like. All of these aspects are optional, and may be individually played up or toned down to whatever degree would be fun for you, so long as they ultimately motivate your character to pursue the traitor goal.
Traitors are aware of the full layout of the house, which can be found here. ]
Lucifel's Sanity Break
That corner of your mind that you weren't touching before, because it wasn't yours, not something of you is no longer held back. You can't be you right now-- you're in too much pain, too much agony. And this thing is clear. Vengeance is sharp and sure, and it tells you the story and what you need to do next:
Sanity break effects: you may continue to play your character as mostly their normal self, but in pursuit of this goal, through whatever justification you prefer.
You may also play it with the vengeful spirit's personality overlaid on your character to some degree: in this case, your character may become deeply suspicious and resentful of all affection anyone else shows them. They might become more vindictive and spiteful, and/or could also become more generally emotionally volatile and prone to crying jags or hysterics. They may just hate the idea of anyone being happily in love, and may be inclined to seduce others just to betray them and teach them what love is really like. All of these aspects are optional, and may be individually played up or toned down to whatever degree would be fun for you, so long as they ultimately motivate your character to pursue the traitor goal.
Traitors are aware of the full layout of the house, which can be found here. ]