Taisho Roman Revolution
[ You spill out of the elevator into a Pentagram Chamber— the elevator is gone when you look back.
It's a Pentagram Chamber. As in, it is a chamber with the markings of a pentagram - or several pentagrams, rather. One takes up the whole wall, unrecognizable runes drawn upon it in what looks like blood, with an accompanying circle. The second, matching circle sits on the ground, where a rock slab sits in the middle. Put two and two together: clearly, the ground's circle is where you put the sacrifice in, and the wall circle's where whatever you summoned comes. . . out. Probably.
There's a shovel in this room, sitting in the corner; dirt tracks from the chamber to the singular entrance and exit.
This room is hot. It’s disgustingly hot. The taste of iron lingers in your mouth even though it has become completely dry. You try to catch your breath in that thick, sticky air that permeates the room, but every gasp only brings a gurgling sensation in your throat. You desire to reach out, but you feel as if you cannot move. .
You feel lonely. As you look around, you swear you catch glimpses of others around you. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A crystal ball sits on the rock slab.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (drink the blood of your victim, before or after killing them) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
It's a Pentagram Chamber. As in, it is a chamber with the markings of a pentagram - or several pentagrams, rather. One takes up the whole wall, unrecognizable runes drawn upon it in what looks like blood, with an accompanying circle. The second, matching circle sits on the ground, where a rock slab sits in the middle. Put two and two together: clearly, the ground's circle is where you put the sacrifice in, and the wall circle's where whatever you summoned comes. . . out. Probably.
There's a shovel in this room, sitting in the corner; dirt tracks from the chamber to the singular entrance and exit.
This room is hot. It’s disgustingly hot. The taste of iron lingers in your mouth even though it has become completely dry. You try to catch your breath in that thick, sticky air that permeates the room, but every gasp only brings a gurgling sensation in your throat. You desire to reach out, but you feel as if you cannot move. .
You feel lonely. As you look around, you swear you catch glimpses of others around you. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A crystal ball sits on the rock slab.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (drink the blood of your victim, before or after killing them) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]

Re: Session 14 Discussion
but he doesn't look any worse off than usual.
comes over and places a sympathetic hand on her shoulder]
Re: Session 14 Discussion
There's no need to comment on how bloodied he is by now. ]
Re: Session 14 Discussion
[sighs]
You two look like you've had a difficult time.
Re: Session 14 Discussion
Sorry--
Re: Session 14 Discussion
It's alright. You have been doing your best, haven't you? It is easy to tell.
Re: Session 14 Discussion
If we can't stop them, then...
[ The blood will continue. ]
Re: Session 14 Discussion
Re: Session 14 Discussion
Thanks, Fox. I know I'm being useless right now, but... I feel better.
Re: Session 14 Discussion
[squeezes her gently]
Re: Session 14 Discussion
[ This time for sure things will be different. ]
You too. We've got a job to do.