Taisho Roman Revolution
[ You spill out of the elevator into a Pentagram Chamber— the elevator is gone when you look back.
It's a Pentagram Chamber. As in, it is a chamber with the markings of a pentagram - or several pentagrams, rather. One takes up the whole wall, unrecognizable runes drawn upon it in what looks like blood, with an accompanying circle. The second, matching circle sits on the ground, where a rock slab sits in the middle. Put two and two together: clearly, the ground's circle is where you put the sacrifice in, and the wall circle's where whatever you summoned comes. . . out. Probably.
There's a shovel in this room, sitting in the corner; dirt tracks from the chamber to the singular entrance and exit.
This room is hot. It’s disgustingly hot. The taste of iron lingers in your mouth even though it has become completely dry. You try to catch your breath in that thick, sticky air that permeates the room, but every gasp only brings a gurgling sensation in your throat. You desire to reach out, but you feel as if you cannot move. .
You feel lonely. As you look around, you swear you catch glimpses of others around you. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A crystal ball sits on the rock slab.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (drink the blood of your victim, before or after killing them) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
It's a Pentagram Chamber. As in, it is a chamber with the markings of a pentagram - or several pentagrams, rather. One takes up the whole wall, unrecognizable runes drawn upon it in what looks like blood, with an accompanying circle. The second, matching circle sits on the ground, where a rock slab sits in the middle. Put two and two together: clearly, the ground's circle is where you put the sacrifice in, and the wall circle's where whatever you summoned comes. . . out. Probably.
There's a shovel in this room, sitting in the corner; dirt tracks from the chamber to the singular entrance and exit.
This room is hot. It’s disgustingly hot. The taste of iron lingers in your mouth even though it has become completely dry. You try to catch your breath in that thick, sticky air that permeates the room, but every gasp only brings a gurgling sensation in your throat. You desire to reach out, but you feel as if you cannot move. .
You feel lonely. As you look around, you swear you catch glimpses of others around you. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A crystal ball sits on the rock slab.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (drink the blood of your victim, before or after killing them) as well as the item that you've been given (crystal ball). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]

Re: Session 20 Discussion
Kaguya.
[where did you find clean clothes? they'll just get ruined again]
Re: Session 20 Discussion
You managed to find a lot, didn't you.
[ She lost a bunch but having the armor still is nice. As well as the lucky rabbit's foot. ]
Are you doing okay...? I can't believe we're here yet again.
Re: Session 20 Discussion
...
Do you have weapons?
Re: Session 20 Discussion
Well, I used to. But Wild City...
[ They move in packs and they...got her. ]
I ended up losing to them and it looks like they took those.
Re: Session 20 Discussion
Do you know how to use it? I don't care for ranged weapons.
Re: Session 20 Discussion
[ She takes it, though looks up at him uncertainly. ]
Are you sure...?
Re: Session 20 Discussion
Re: Session 20 Discussion
Re: Session 20 Discussion
[let's move out]