BAD END = DEAD END
[ You spill out of the elevator into a graveyard— the elevator is gone when you look back.
It is, predictably, spooky as fuck: cobwebs culminate to huge masses of spindly white on the iron bars that line the plot of land, as well as on the various headstones. They're unreadable by this point, text worn away by time and wind, but while many of these graves have only been exposed to forces of nature, some of them have been tampered by what could only be human hands. Several grave plots have been completely upturned, caskets open and skeletons exposed, bodies completely broken and arranged messily as if someone had manhandled them in order to look for something. The caskets give a clear idea of what that might be: there are parts missing to them, the lining and the decorative emblems and even the hinges, on some caskets. Grave robbing seems to be popular, here.
There are also just a few graves with an open coffin and no body. How . . . mysterious. . .
But this isn’t where you’ll end, is it? No, someone else belongs there. This time, it’s your chance to shine, and it’s your chance to run this show.
Your head suddenly hurts. A loud ringing pierces through your eardrums as you try to remember why you haven’t given up yet. You’ve brought this suffering upon yourself, but you keep going. You should have stopped while you were ahead, but you didn’t because the thrill was just that good. You were having fun.
Why didn’t they stop? It wasn’t supposed to end like this. You want to win this time. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A medallion sits on an intact monument.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (to goad someone into starting the fight first, and then killing them, or killing after you've been attacked first) as well as the item that you've been given (medallion). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
It is, predictably, spooky as fuck: cobwebs culminate to huge masses of spindly white on the iron bars that line the plot of land, as well as on the various headstones. They're unreadable by this point, text worn away by time and wind, but while many of these graves have only been exposed to forces of nature, some of them have been tampered by what could only be human hands. Several grave plots have been completely upturned, caskets open and skeletons exposed, bodies completely broken and arranged messily as if someone had manhandled them in order to look for something. The caskets give a clear idea of what that might be: there are parts missing to them, the lining and the decorative emblems and even the hinges, on some caskets. Grave robbing seems to be popular, here.
There are also just a few graves with an open coffin and no body. How . . . mysterious. . .
But this isn’t where you’ll end, is it? No, someone else belongs there. This time, it’s your chance to shine, and it’s your chance to run this show.
Your head suddenly hurts. A loud ringing pierces through your eardrums as you try to remember why you haven’t given up yet. You’ve brought this suffering upon yourself, but you keep going. You should have stopped while you were ahead, but you didn’t because the thrill was just that good. You were having fun.
Why didn’t they stop? It wasn’t supposed to end like this. You want to win this time. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A medallion sits on an intact monument.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (to goad someone into starting the fight first, and then killing them, or killing after you've been attacked first) as well as the item that you've been given (medallion). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]

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Jay's fine. I gave him all my items before I lost it.
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And yes, you're so right--the objective is to win.
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But now that that's over with, no reason to freak out anymore.
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[lol.]
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