Heart Soldier Senshi
[ You spill out of the elevator into a Dungeon— the elevator is gone when you look back.
It's dark down here, in the dungeon, and the wall sconces are unlit; the only light source is from the hallway. In the dim light, though, you can see a handful of barred cells against one stone wall with fixtures for manacles. There's a drain set into the floor, in the middle, around which the floor is stained a darker color and is… sticky? The air is cold, and stale.
Against the wall next to the door is a set of shelves and some hanging hooks, as well as two simple wooden chairs, one of which looks like it's seen better days. Someone's left a jacket on one of the hooks. The shelves contain mostly ordinary household tools—a pair of scissors, a hammer, some pliers, a coil of rope.
Despite everything, it's the jacket that sets you off. Hung from the hooks, it looks like something that belongs on the back of a classroom chair, when seen from below, your face at ground level from being tripped again. Or held down, or scrubbing your desk clean, again and again. Nothing like the tortures that rest of the dungeon promises, it's mundane suffering that you feel you can't escape, will never be able to escape, unless you take one of those tools in your hand and turn it against them as soon as the time is right. When? You feel you'll instinctively know, but that's a feeling you know isn't yours and not one you want to be. But if you break, fear and pain will overwhelm you, and you'll submit: the rest of the memory will tell you true when to strike.
A spirit board is placed amongst the household tools.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill without witnesses) as well as the item that you've been given (spirit board). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: South. ]
It's dark down here, in the dungeon, and the wall sconces are unlit; the only light source is from the hallway. In the dim light, though, you can see a handful of barred cells against one stone wall with fixtures for manacles. There's a drain set into the floor, in the middle, around which the floor is stained a darker color and is… sticky? The air is cold, and stale.
Against the wall next to the door is a set of shelves and some hanging hooks, as well as two simple wooden chairs, one of which looks like it's seen better days. Someone's left a jacket on one of the hooks. The shelves contain mostly ordinary household tools—a pair of scissors, a hammer, some pliers, a coil of rope.
Despite everything, it's the jacket that sets you off. Hung from the hooks, it looks like something that belongs on the back of a classroom chair, when seen from below, your face at ground level from being tripped again. Or held down, or scrubbing your desk clean, again and again. Nothing like the tortures that rest of the dungeon promises, it's mundane suffering that you feel you can't escape, will never be able to escape, unless you take one of those tools in your hand and turn it against them as soon as the time is right. When? You feel you'll instinctively know, but that's a feeling you know isn't yours and not one you want to be. But if you break, fear and pain will overwhelm you, and you'll submit: the rest of the memory will tell you true when to strike.
A spirit board is placed amongst the household tools.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (kill without witnesses) as well as the item that you've been given (spirit board). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: South. ]

Session 20 Discussion
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[ HE'S NEVER BEEN MORE DONE IN HIS ENTIRE LIFE.
Grabbing hammer and robe. Will just get murdered anyway so who cares!! ]
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I'm sorry.
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I was so ineffectual...
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It's not your job to protect me. I should have been able to protect myself.
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[ Grabbing
the pliers and rope again ]
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Just
Laughs and laughs and laughs and laughs-
SORRY HIRYUU ]
no subject
healthy laughter
insane laughter
someone laughing specifically at you
... luckily it's king so she is. she is FAIRLY certain she can ignore the paranoia leading to option 3. ]
King...? Who did these to you?
[ reaching out to touch. ]
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The laughter stops just as quickly as it started. He flinches away from that touch. ]
Does it matter at this point? It could just as easily have been anyone.
(no subject)
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[ LAST TIME I SAW YOU, I THOUGHT YOU WERE DEAD. ]
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Just gives Mercury a cool look.
Sorry for brain ghosts ]
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[ Also very seriously considering if he wants to keep carrying around these dark dice. ]
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Ah- hey.
[ Patting her head. ]
Still hanging in there?
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[ she is just going to rest against him for a moment. ]
I am, yeah. Didn't have as much fun as I thought I would last round, but I walked in on a huge crowd and... [ she shrugs. ] How did you fare?
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[ She seems
strangely cheerful now
apparently Haku murdering her did wonders for her morale? hm.]Are you heading out?
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[ """"better"""" ]
This has turned into one really long day, though. Where are you planning to go?
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[ waving after her ]
Be careful!
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You too Hiryuu~ don't get into too much trouble [ WINK ]
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